Average Playtime: 2 hours

I fell from Grace

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About

In I fell from Grace you take on the role as Henry, a man in his mid-40s whose life is not going as it should. Only just coming to terms with the death of your unborn child, you now have to keep your head above water as your wife Grace is diagnosed with a terminal illness. The mounting medical debts are something you can only dream to pay off with your low wage from a stagnant position in medical research. But then, one day, seemingly out of the blue, what promises to be a miracle cure for Grace lands in your lap. But as always, nothing comes for free - and when you set out to try to unravel the mystery of where this mysterious cure came from, things take a very sinister turn. Set in modern day Maine with a backdrop of never-ending autumn rain, I fell from Grace is a side scrolling 2D pixel adventure mystery game that blends storytelling and puzzle solving with a branching narrative which means that the decisions you as a player make, will affect how your story unfolds. I fell from Grace is a poetic journey, where all your interactions with work colleagues and townsfolk are all presented in rhyme.
Platforms
Developer
Deep Taiga
Publisher
Deep Taiga
Age rating
Not rated
Website
https://ifellfromgrace.com

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel Pentium 4 or equivalent
  • Memory: 2 GB RAM
  • DirectX: Version 9.0
  • Storage: 400 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

I fell from Grace reviews and comments

Translated by
Microsoft from Spain
To be honest, I think the story is well written. I May be missing some more development in the context of it and Grace is more than just a motivation, but I have enjoyed the strange element that surrounds it all The great BUT It is the game system. The scenarios are long and everything requires hundreds of rides. If It is a argumentative choice to symbolize the hard and long process by which the protagonist passes, I respect but do not share. After all it is a game and for more than half the time you spend playing, it is not entertaining. The puzzles are basic and interesting events mostly. I recommend it as long as the story matters more than the game system.
Translated by
Microsoft from Spain
Product received for free halfway between graphic adventure and narrative game, I Fell From Grace is an original independent creation with a very particular voice. https://www.youtube.com/watch?v=kP6ymKZtOcY For More analysis and criticism, click here The game is basically a 2D scroll with pixelated graphics, but what seems to be simple in I Fell From Grace never is. The aesthetics and interface deceive to the point of underestimating a game that presents a difficulty of medium to high. The fact that it is not the classic set-up of a graphic adventure does not mean that it does not have puzzles at the height of the most demanding. Also, the plot is changeable and rich in nuances and characters, so it will also comfort the fans of the narrative games or "story driven". By the way, every decision we make will open the story in several ways, so it will change according to our choices. We will Control Henry, a cuarentón stuck at work and life, whose failures accumulate without stopping. To make matters worse, his wife has a terminal illness that threatens to annihilate the little good that is left in life. An Ordinary Day, he is presented in the strangest way a supposed cure for his wife's illness and without paying a penny. When Henry begins to investigate the root of these miraculous tablets and who gave them to him, the plot will begin to become quite sinister. The game is correct in all the basic aspects: Gameplay, interface, design and entertainment. However, as we highlighted earlier, perhaps its difficulty is a little above what should, taking into account the gender we are analyzing and its great history. The question that perhaps should have been made by the developers is "is it Worth having a history so developed and complex, if so few people will enjoy it?" because the reality is that it is quite difficult to advance in the game, a bit of the graphic style chosen ( That confuses sometimes) and a little bit by the lack of indicators on what to do next. Perhaps the only sin of I Fell From Grace is to escape the "casual" and prove that it is a game for gamers that is precient. We Know that the balance is very difficult to maintain, perhaps this time is passed a bit. Beyond this comment, it is a great game to try, an excellent idea and independent development of Deep Taiga, which is recorded as another of this year's great indie surprises. There is Not much else to add, just recommendations to add this game to your library.
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