Iaidô Masters
About
Iaidô Masters is a fighting game where Samurai Cats clash against each other in order to claim victorious. The main gimmick of this game is that each fighter only has one real attack move: the Iaidô. For more details about its design, please refer to the design document page or just give it a try!
Iaidô Masters is currently under development in order to add more characters to the rooster but you can try the DEMO that only contains one character.
Note: if possible , use an Xbox gamepad when controlling Player 2. Play Station gamepads may present weird behaviours. Feel free to report any major bug/issue in the comments.
Hairball Works. is:
Carlos P. Sempere - Game Designer, Programmer (@Celuloide)
Raúl Ibarra Díez - Animator (@Croasan)
Santiago Orozco - 3D Modeller (@Santiagu)
Laura Padilla - UI Artist/Designer (@Laura)
Still here? here's a little bit of backstory for this project:
During the months of quarantine of 2020 I decided to stop putting excuses to myself and learn to code in Unity in order to give life to those game ideas I always had. Thus, after 75 days of coding and bothering some of my friends, Iaidô Masters was born. The main design idea for this game was the need for understanding the really basics of Fighting Games: "is all about the footsies", as pros say. I always have struggled with Fighting Games but I do love their complexity so I wanted to create a Fighting Game where mind-games and reflexes had more weight in the overall formula than style or executtion. I don't know if I have 100% succeeded on this task but I do think I have learned a lot about the genre and I'm proud with the overall result.
The main sources of inspiration for this game are: Samurai Shodown series, Divekick and Sekiro's fas paced combat system.
Hope you enjoy this little game as much as I enjoyed the process of creating it!
Carlos P. Sempere