Ian's Eyes reviews

Translated by
Microsoft from French
a game with a nice principle: one embodies the dog of a blind child, we must guide him in his new school, but an event makes that all almost all of the people present in the school change to zombies https://youtu.be/ZKrhMzM8Xqc so we will have to Guide, secure a path and help him solve some puzzles. Ian (the human) can open doors and operate mechanisms when guided but to be discreet, sprinter or attract zombies to fight a path one must leave Ian alone and control North (the dog) alone, which is scary to Ian (so we can not leave indefinitely betting the stake but we have time to do what we want). the game is very typed 90 's with its fixed cameras or that make lateral tracking, which reinforces the horrific side by taking away the opportunity to look at what is at the bend of a corridor. but sometimes it will play tricks... We find zombie children and adults, these are faster and we detect further. the game is not very well optimize graphically but is not a horror. the graphic style will not appeal to everyone! ENN summary a game that is rather nice but not free of defect
Translated by
Microsoft from Deutsch
"Ian's Eyes" is a stealth puzzle game. We are North, a Guide Dog who leads an eight-year-old blind boy named Ian. We are Ian'S Eyes. Ian'S first Day of School is shaping up to be a big Problem right away because, why ever, all the other Students are suddenly Zombies either standing around or running off fixed Routes. We must ensure that we and our Lord do not come into Contact with the Zombies. To distract the Zombie Students we can bark, then the Zombies run to where they heard the Noise. Also, once we've disconnected from Ian, we can run or sneak. However, we should not move away from Ian for too long, because he gets Scared over Time. And the Whole thing is in a comichaft, Tim Shafer-like world paired With a nett-creepy Soundtrack. At first Glance, everything is true about the Title to make it a little Secret tip with Addictive Potential. Style and Atmosphere invite you to Go Zocking in. The big Problem, unfortunately, is unfortunately the Gameplay. The spongy control, in which you like to get stuck in the narrow Corridors And dies as a result is as cruel as the lack of Feedback when the Zombie Students even see you. Some can also be counterdozed without any Reaction, others notice one at a long Distance. This makes the Game a sometimes frustrating Trial-and-Error. Instead of moving tactically through the Classrooms, you have to try again and again, because sometimes Millimeter Distances determine whether an Opponent is triggered or not. In Addition, the Gameplay is not only surprisingly bad, but also damn quickly repetetive and monotonous. Only a few Cassettes offer a Change from The One. Too bad, very bad, that such an interesting Concept and such a good Design was so put in the Sand by glaring Gameplay weaknesses. Rating: 7/10 Atmosphere 7/10 Story 6/10 Graphic 7/10 Sound 3/10 Game Mechanics 2/10 Balancing 5/10 Game Pass Conclusion: Too bad. 5/10 Overall Rating
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