Translated by
Microsoft from Deutsch
Microsoft from Deutsch
In ICARUS.1 we play an astronaut whose task it is to find out what happened with the crew/spaceship.
In itself, the game looks pretty good, but every 30-40 minutes you have to take a short break because your eyes burn due to the engine used ? Even among the few settings in the game, this problem could not be solved.
A missing inventory is often criticized which is not quite true.
Escape --> Journal Log's on the left side you can see how many flares or fuses are still available. In the already mentioned "Journal Logs" you will also find the e-mails about which the story is mainly told.
There are no enemies, only traps. So you are almost alone on the ship, almost.
It saves only when you enter a new chapter, it happens without warning, so if you turn off early and do not collect all "Loot" you can go through again, provided you had to collect everything (for the achievements).
The puzzles are quite simple, the "jump sections" slightly annoying.
A walk-through takes maybe 2-3 hours, unfortunately the game crashes two times and I had to do a few extra laps because of the partly really well-hidden "Ore Loots".
In the last sale for under 3 € one can not complain, the full price is not quite worth it.
Translated by
Microsoft from French
Microsoft from French
Icarus. 1 is the fruit of the work of a single man, what we owe to greet. But to be told, this fruit does not really have an unforgettable taste: an Apple, put. You recognize the device as soon as you bite into it, you've already crunked crates. Also I warn you, if adventure you Salives to the idea of intrude [fruit_de_ton_choix] (the same that you devour the tree at your grandma, when you were a kid), this is just an Apple. And you'll be gnawing at the core, nothing NY will do: it's an Apple.
sure. Except that given the staggering amount of rotten apples (or pourrites, according to) some of which are watering the stalls of this Gaben Rascal, it must be admitted that the work accomplished by electrolyte is quite honest. OK, his scenario is agreed, even predictable, with questionable aesthetic choices (pay your computers from the years 80). Yes, the options are minimalistic and somewhat capricious. For example, the joystick's sensitivity resets between chapters or as soon as you die; which is rare. The problem is that, by default, the character turns very, but then very, very slowly... And then being able to adjust the brightness would not be a luxury, considering how much one floundering most often in a pea purée. Finally, what is the idea of being able to leave the menu only with the ESC key when playing the controller?
Icarus. 1 is therefore not perfect, far from it. Which does not make it a bad game for all that. Indeed, the atmosphere is at the rendezvous, thanks to a sound atmosphere and convincing light games. We have the flaws of his qualities, what do you want... Not to mention that it is part of these experiences that do not take you at all by the hand. The path is signposted on the whole (mean that they are estates of halls and corridors), but you will have to find out what, who and how by yourself, without anything really being bent.
Verdict: 3/5-which is pretty good, but not top.