Iceberg!
About
PREMISE
Your hull is badly damaged and you've no weapons to speak of. As you limp slowly home through treacherous iceberg-strewn waters, you become aware that an enemy ship is tailing you.
Strangely it can detect you, but not the icebergs, so your best chance of survival is to lure him into hitting one.
ORIGIN
Iceberg was originally published in 1982 in Computer Battle Games by Usborne Publishing Ltd, as part of its Usborne Computer Programs series for the Sinclair ZX Spectrum, ZX81, TRS-80, BBC Micro, Apple, VIC and PET microcomputers.
The entire series of 1980s Usborne coding books is available from their official site at https://usborne.com/browse-books/features/computer-and-coding-books/
REMAKE INFO
This remake was done in approximately 8 hours (including graphic assets), late in 2017 in DarkBasic Pro as a bit of a fun personal challenge.
WAV sound effects have been added to the new version, a midi song, directional sprites, a graphical gui, a 10x10 grid (the original was 8x8) and mouse support.
Virtually everything else is built around the original source code.
The .zip file also contains an "Original" folder, which contains a direct implementation of the original BASIC source code in DarkBasic.
ISSUES
Since the game still uses the original randomization algorithm, it is horribly unbalanced. One game can be won in a single move, while another makes it impossible to win.
Also, this is by no means a full game, but just a fun diversion to keep yourself busy for a few minutes.