IdleNetwork

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

During TOJam 13, I tried making an idle game involving maps with roads and other networks that was built entirely using vector graphics. I didn't have enough time to fully explore the idea during the game jam though, so I decided to spend some time to explore things more deeply.

So I now have a more complete game with a scrolling maps, roads, and buildings. Unfortunately, it doesn't feel much like building a network of cities. In fact, I think the best strategy is just to make a big clump of buildings in the center. I could probably tweak things to actually force things to evolve in the way I want by using different terrain, making roads more effective, making all buildings require food, adding a research tree etc. But I'm not sure whether this model can actually work for making a good building game. Even with massive simplifications, it's still a little complicated, and many of the nuances of networks and city growth are lost because of the simplifications.

Platforms
Release date
Developer
my2iu
Age rating
Not rated

System requirements for Web

Read more...
IdleNetwork screenshot, image №1200412 - RAWG
Edit the game info
Last Modified: Jan 9, 2019

Where to buy

itch.io