idleRPG
About
Hello everyone, I've been working on idle RPG game for a few months now. Game is a sandbox where the player is not limited by class, or lvl/skill cap. The game is being developed for mobile devices. At the moment:
- there are two locations where the player can gain experience, items and gold
- each type of equipment has its own skills and statistics, for example, light equipment gives more damage, and heavy equipment gives us more health
- you can sell redundant items to the blacksmith to clean up your inventory, or upgrade your health vial to the alchemist so that it returns more health and has a faster cooldown
- after putting on the equipment, you can see how the character changes (visually)
You can change your equipment at any time, drop your heavy armor and stop being a warrior, give points in intelligence, put on a wand and become a mage In the future, of course, I'm planning more locations, monsters, items, weapon skills as well as the possibility of developing them, bosses, etc. I would like to ask for opinions, and "criticism" what you think failed and what works well Thanks!