Translated by
Microsoft from Deutsch
Microsoft from Deutsch
PC port of the Dreamcast/Gamecube classic I found technically successful, had no problems. Control with Xbox 360 controller also works, probably less suitable for Mouse and Keyboard. (I haven't tried)
But what a Vulture is that for a Degree of Difficulty ... I know that these Arcade things are made in such a way that you put as much Money as possible in the Vending machines, but PC is just not an arcade machine: ( There could have been a bit of a change in the situation.
Otherwise, the Idea with the black and white change is original, and the Soundtrack is the best thing about the whole Game anyway.
For the Price I can already recommend it, but unfortunately is not very extensive (only 5 Stages).
Translated by
Microsoft from French
Microsoft from French
Ikaruga originally released on map Naomi and Dreamcast we come back as the first day. From timeless graphics to innovative gameplay and without any measure in the shoot them up, the more you play it and the more the game turns from hardcore shooter to puzzle game that requires knowledge learning and skill.
The level design is in my opinion unrivalled.
Artistic: 17 17 * film: minimalist with short scenes inside the levels with camera movement and mystical texts. All this without cutting the action: sumptuous efficiency.
12 * literary: very philosophical but too abstract, not very serious this is absolutely not predominant in the game.
17 * sound: the music is extraordinary when they are attached to the games: epic but original there are a few things of heroic that is evident. A pretty rare osmosis nowadays. The digit voices brings intensity and also a little Kitch it is an integral part of the frenetic atmosphere "Max chain":p, * * * technique 17 17 * graphics: the 60 fps contant as in 2001, a definition enhanced; the 480x640 leaves room at 1080x1920, the rotation of the monitor is set for the ultimate experience of the title. + 10 years later, the game remains beautiful, how is this possible? Ikaruga is the example of a technically timeless game.
15 * sound: no sound 5.1. A very good fluidity of the soundtrack, all very well in particular the title screen and the first level, perfect to be snapped ingame.
Comfort: 17 full game, no DLC and other nonsense. The game starts fast, no loading time, many options to understand the extreme difficulty of the title. There is even a quick menu to launch games faster (in times of try/scorring it's nice). The leaderboard is classic but effective. Also the download of replay really excellent it records the inputs and we little replay the part of qqun of the leaderboard (like Stracraft 2 for example) it is hyper informative and spectacular.
overall: 18 it is obvious that you have to love a little time the shoot them up to understand what Ikaruga brings. This past prerequisite here is the timeless shoot them up that has surpassed its condition: a level design so innovative, mastered and risky that a game never dared to approach it.