Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free "I'M not a Monster" Multi-Player Turn-based tactical game for 2-6 players, in which people confront the invasion of alien monsters.
"I'M not a Monster" reminded me of the first parts of "X-COM", but without the development of RPG base and elements, with the storyline and retro-fiction style of the 1960s. We have to play for one of the parties in the confrontation between the passengers of the spaceship and the attacked aliens who are able to infect people and take a human face.
Unlocked content: The Game consists of multiplayer matches, in which for the won victory we raise the level, get trophies, in-game currency and collectible items. For the currency at reaching a certain level you can buy graffiti and costumes-skins for the characters. The Truth I do not see much sense in these skins, when the game often have to be discreet and mixed with the crowd NPC. But avatars, frames and other buns will help to decorate the game profile.
Gameplay: No Single mode, you can only play in multiplayer. Up to 6 players can participate In the match. Live Online. Finding A company at the moment is easy. Missing players replace bots. At launch there is a vote for one of the three modes. The one for which the majority will vote Starts. Players are divided into two teams (humans and monsters). The roles are randomly distributed. Monsters can be no more than two.
Who is a monster and who is a person will have to find out empirically. This turns the battle into a thrilling detective!
In Addition to the players on the map a lot of NPC, which should be saved (if you play for people) or infect (if you fall the role of an alien). Aliens can apply disguise, see their brethren, and after death are reborn in the bodies of the infected. People will have to find a cure to avoid infection after bites. It takes several moves.
It's full of boxes of guns, various devices and medications. In Addition, there are consoles from which you can turn on turrets and surveillance throughout the ship.
Items and weapons are diverse. Some species give a huge advantage over other players. This adds to the surprise of the match and causes a strong imbalance in the game.
Move System: Turn-based system is a bit reminiscent of RealTime. Everything is done at the same time: Players set actions and then press the button to finish the move. To keep the rest from waiting for a long time, the end of the course is limited. If you do not have time to set the order of action, wait for the next move.
Graphics and sound: Visually everything looks stylish, qualitatively, in detail. Characters ' Actions are accompanied by corresponding animation.
The game Has great sounds and music. During The Battle of the sounds you can easily determine the actions of monsters (when they infect the victims or enter into a shootout). The professional Russian voice in training deserves Special praise.
Bottom Line: The Game is interesting and addictive. You can hang for a long time and get a lot of fun. Slightly spoils the game's impression of imbalance with weapons/objects and scant training. It Has only the most basic moments of management and gameplay. All the rest of the information will have to get during the game. Given that there are no training missions, a separate description of maps/items and single-user mode, while you will understand that to what, where to include turrets and how to better use the infected, will have time to be heard blunt newom. Especially If in the first missions you fall out the role of a monster, and against you will play a cohesive team of seasoned players, actively communicating with each other in voice chat. Masking and infecting NPC will be a futile affair. You will be calculated at one point and killed.
The Review was written for group Reviews Online. You can Read other reviews here.