Translated by
Microsoft from Italian
Microsoft from Italian
Product received for free second Opera by teedoubleuGAMES, Immortal Planet wants to be a tribute to the souls-like genre, a title that makes the combat system the core, but leaves many cracks uncovered. The goal, therefore, can be said to be accomplished only halfway: on one hand the transformable weapons and the multicolour spells show, in the same way of the narrative background, a deep passion and care for the details; On the other repetitive and nerve-racking sections, together with a swinging balance, they clearly reveal the indie genesis of the project. Moving on the subtle thread that separates the fulfilling challenge from the demeaning, Immortal Planet often ends up frustrating the player who, in the approximately ten hours needed to complete the first campaign, will die more for the haste and inattention Led by the willingness to confront that boss who made him dry in a heartbeat. To increase the longevity we find the Nightmare mode, a new game plus atypical for the genre, in which we will restart the adventure without any object and with a character level "zero". A mode, in short, that highlights the general asymmetry of a game that should have been balanced with more attention.
Here you can find the full review: http://www.everyeye.it/articoli/recensione-immortal-planet-34476.html
Translated by
Microsoft from French
Microsoft from French
Product received for free my first few hours of play were quite disappointing. I was expecting a fairly dynamic title and I ended up with an asthmatic hero who had to rest all three actions.
Fortunately, after a few levels gained and a lot of investment in endurance, immortal planet proved to be much nicer. The bestiary is quite varied and it is really fun to dodge the opposing attacks to smash the enemies as soon as they run out.
The story is gradually revealed thanks to the strange NJS encountered during the exploration and the boss fights are really successful (even if a little too long to my liking). The level design is perfectly mastered, with shortcuts and alternative paths revealing to each big difficulty overcome, on the other hand I would really like that each area has a real personality because all the places are alike and we end up getting tired of these pretty cold decorations.
If you are looking for an action game you can go your way, if you like difficult games with a very punitive gameplay, you can give him a chance, it might please you, by cons attention, count from 4 to 6h to finish it in normal.
Read the full test on game side story [www.gamesidestory.com] https://www.youtube.com/watch?v=Yrbr6GPEFLM