Immune Defense
About
Immune Defense is a strategy game about molecular immunology for big kids and grown ups (ages 10+). Players use various white blood cells to fight off real pathogens, using real surface proteins and signaling molecules. This is science games like science games should be. This is what scientists dream about, not what you memorize in Bio 101.
I wanted the player to feel confident at all times and to be engaged in the feeling of exploration. The beginning levels accomplish this well, they draw players in, giving players the opportunity use the powerful Neutrophil cells to eat bacteria. You will likely need a walk through for Level 4. After level 4, the game opens up and you can see the potential awesomeness of the strategy game. The player can zoom in and out, looking in deeper, as if with a microscope, to see the details of the interactions between the white blood cells and the bacteria.
The cells are accurate in size and look like they would under a light microscope in a classroom. However, through the magic of the nanobot c85's technology, in Immune Defense you can also see and use proteins and molecules. Seeing what proteins do in real life lets our players see what biologists imagine in their heads.
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Alec Slayden was the programmer that developed this version of Immune Defense. His patience, willingness to iterate and his imagination really brought Immune Defense to life. Cosmocyte provided the art, although no one is to be blamed for the splash screens but me. Other game design help came from Jacob Clayman, Eric Martin and Jerold Council.
This version of Immune Defense came with me from DC to Seattle in 2013. It was funded by a competitive research grant from the US National Institute for Allergy and Infectious Diseases (NIH/NIAID).
In Seattle, work and grant writing continued. John Biddle contributed vital clean up code. Mike Halbrock, the most patient, talented, versatile game designer and C# wizard ever, was invaluable in creating this version of Immune Defense. Without Mike I could not have responded to the many many many rounds of play testers’ comments and the game would not be as clear and fun to play as it is. Finally, thank you to all my DC and Seattle play testers and friends. This version of the game was accepted into several competitive indie video game expos, including MAGFest, Gamescape and the Seattle Indie Expo (2015).
I am still working on Immune Defense and on my company, Molecular Jig Games. But waiting for the perfect, whole game is keeping everyone from getting to play this pretty awesome demo version.
Please play it, express your support in comments and tweets, tell your teacher friends. All this helps me make more real, nitty gritty science games like Immune Defense!
What people are saying about Immune Defense
July 2016 6 DC-born indie games you can play right now
July 2016 13 ways to jump into DC’s indie gaming scene
July 2015 Here’s what you can play at Gamescape this year
January 2015 Rock, Paper, Shotgun by Shaun Green.
August 2014 Serious Game Market by Eliane Alhadeff.
July 2014 Binky’s Blog
http://www.molecularjig.com/immune-defense-game/immune-defense-2/