Impermanence (Simon Hutchinson)
About
Impermanence is a "notgame" that demonstrates procedurally generated sonic worlds of ambient (new age?) music using Euclidean rhythms and Markov chains.
Opportunities for expansion include a wider variety of styles and instruments, but these could all be tailored to individual projects (e.g. synthwave aesthetics or gothic choirs).
Please contact me with questions and comments!