In Death
About
In Death's dream kingdom, Heaven is abandoned. Amongst its crumbling ruins, forsaken souls, angelic creatures and demons alike have run amok. Only a courageous hero that dares to venture deep into the Afterlife will be able to restore Harmony.
A VR shooter with roguelike elements, In Death´s surreal medieval setting is presented in a procedurally generated world with monsters, mysteries and loot. Driven by an achievement-based progression system that advances between sessions, each run is unique, with unpredictable outcomes.
In Death is developed by Icelandic VR studio Sólfar. In closed beta now and coming to Steam in 2018. Visit our site, apply to join the beta and follow our updates here.
A VR shooter with roguelike elements, In Death´s surreal medieval setting is presented in a procedurally generated world with monsters, mysteries and loot. Driven by an achievement-based progression system that advances between sessions, each run is unique, with unpredictable outcomes.
In Death is developed by Icelandic VR studio Sólfar. In closed beta now and coming to Steam in 2018. Visit our site, apply to join the beta and follow our updates here.
System requirements for PlayStation 4
System requirements for PC
Minimum:
- OS: Windows 7 SP1 +
- Processor: Intel® i5-4590 or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce® GTX 970 / AMD Radeon RX 480 or greater
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
Recommended:
- OS: Windows 10
- Processor: Intel® i7-4790 or greater
- Memory: 16 GB RAM
- Graphics: NVIDIA Geforce® GTX 1060 or greater
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
- Additional Notes: Recommend installing to SSD for faster performance
In Death reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Rarely I create a Comment for a Game because everyone has to find out for themselves if it suits you and makes fun.
This Game is, in my Opinion, one of the best Games I have played since the Relaste of the Vive.
Graphically, it stands above much of what I have seen so far as fit to play. By that I don't mean the polished "Experiences," which are Usually good for 15 People.
The Atmosphere is awesome. The Music fits and gives a slightly pessimistic/depressive feeling of GEsense, which misses the "Death world" scenario an enormous Amount of credibility.
Overall, it's getting harder and harder. Which doesn't get boring. The Opponents also become sneaky and sneak in from the back. (Manchaml Spawn There but also only;-))
In Sum, I can recommend this Game to any VR Player as a Must.
Quivr or Longbow from the Valve Lab were already terrific. Now You can fight into the Castle and Eye to Eye, which gives the whole thing a completely different Feeling of playing ...
From me there is a big "Like" "+ 1" "1Elf"
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Early Access Review From In Death is to fight us through to a Boss as an Archer and lay it down. What sounds simple turns out to be a nerve-wracking Challenge.
After a short Tutorial, we are thrown into a randomly generated Dungeon. Armed with Bow and Shield, we slowly fight back against different Enemy types. While at the Beginning still slow "Zombies" falter towards us and Monks occasionally shelling us, the Degree of Difficulty increases with each Meter. Later We will be dealing with armored Knights and Archers with multiple Arrows and others.
During our Tour, we diligently collect Gold and Loot from completed Enemies to prepare for the Final Battle. By Unlocking Successes, we additionally amplify our Heroes, such as more Damage to Head Hits and the like.
For our Gold, we can both heal ourselves (appropriate, because you only have 1 Life, Permadeath) and equip ourselves with Special Arrows that Set enemies on Fire, freeze, explode and much more.
A Teleportation Arrow as well as free Movement are used for Locomotion. By Teleportation Arrows we can move over Roofs or quickly escape an Overcount Opponent. To Block approaching Arrows, we switch to our Sign at a quick Touch of a button or throw a Miniflash to porte us out of the direct Firing line. Melee is not planned, so always keep a nice distance.
The Changing of the Arrows is also done by a simple Push of a button and goes terrific with a little Practice. In General, the Controls are a big Plus of the Game. Both aiming with the Bow and Changing the Arrows and the quick Use of the Shield to Block work Flawlessly.
Variety is given thanks to the randomly generated World, and even if the Game principle sounds simple, you think after every Round, oh come on, 1x goes yet. While The Game isn't easy, you always Feel like you've built Crap yourself when you die. It doesn't seem "unfair," but demanding.
We can compare our Performance with the Rest of the World using a Scoreboard, The Graphics make a good Impression, it runs very smoothly permanently, has no Drop-outs or Game Breakdowns.
The Controls are just good and well thought out, there is nothing to complain about.
Definitely a round Game experience that makes You want more.
Greeting Ziffi Ziffi's Game tips as Curator: http://store.steampowered.com/curator/5837414/