In the beginning... (Neil Sadie)

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About

My brother and I have not have a chance to participate since LD34, so we were very excited to get the opportunity with the new October timeslot to take part.

We had 4 solid ideas, but of course we decided to skip the realistically achievable ones and go all in!

We wanted to create a simple puzzle game and wanted to focus on getting something aesthetically pleasing, telling the story of a caveman receiving the gift of fire and thereby sparking the rise of man.

For our tools we chose Unity and Blender.

What went well:

  • Looks pretty good!
  • First 3D game
  • Cool node system that generates the nodes with their connections
  • Had lots of fun
  • Had some rest in between

Struggles:

  • Most of the puzzle mechanics we worked on was left out at the end as we ran out of time
  • Unity’s animation was a pain - really struggled to get movement correct and in sync with the tiles (burned many hours on this)
  • Could not create a final build with baked lightmaps as it was producing artifacts, finally deleted the lightmaps and voila!
  • No time to add sound and ambient music

Keys: Q, E to rotate the camera R to restart the scene

Wolves: Can see two tiles in front of them and 1 on the sides but cannot see behind them!

Please Note:

Several players reported issues surrounding input not working making the game unplayable.

I managed to fix those and with that I also added the missing music and sound effects , screen transitions and cleaned up some bugs relating to the breakable blocks.

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Developer
Neil Sadie
Age rating
Not rated

System requirements for PC

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Last Modified: Oct 11, 2019

Where to buy

itch.io