Translated by
Microsoft from Spain
Microsoft from Spain
Incell is a kind of racing game in which the track is the inside of a cell that we will have to save from being infected by winning the race to the viruses.
The approach of the game is quite original which is one of its strengths, the other great strong point is the beautiful and colorful aspect that the interior of the cell presents, but these virtues are overshadowed by a series of pastes that I detail below.
First of all clarify that it is a game compatible with virtual reality devices, although I have played without one of them I imagine that with one of these devices the first minutes in the game have to be impressive thanks to the colorist environment and mountain effect RU SA, but because of the dullness of the game mechanics I don't think it's worth it with VR.
The races consist of moving on a long curved tube passing through some panels that will increase our speed and avoiding others that will slow us down, while we collect proteins scattered the track, which gives us points to acquire some Little improvement. We can Not accelerate or slow down, just move to right and left to traverse or bypass the panels that depends on our speed. It Is A too simple mechanics that is soon repetitive, especially since no elements are added as you go along. If We unite the monotonous mechanics with the fact that the track always looks the same it gives the feeling that you are running the same race over and over again.
Incell is very short (although seeing how repetitive it is almost appreciated), there are only 4 levels including the tutorial. To prevent you from passing the game quickly and thus give the feeling that it is longer than it is, the developers have resorted to an infamous ruse. Each level consists of several races and if you lose a single one of them you will have to start the level from the beginning. You can Not run the lost race again, do Not Restart if you make a mistake and if you go out of the game in the middle of a level you will also have to run everything from the beginning. For example the last level are 9 races of about 5 minutes each, if after an hour and a half you lose the last you will have to start again from scratch (if that happens you probably prefer to go to study canon law applied to quantum physics rather than repeat it).
There Comes a point where playing becomes boring and Incell offers you no incentive, because it has no history, you can not personalize the ship... By not being able to advance or you can not anticipate that if the virus is ahead of the race, it does not matter that there is half a track to go and you could try to reach if you left. Nor as educational game it is worth since the descriptions of the organelles of the cell are extremely short, in fact the descriptions of the Steam Chromes of the game are much longer and interesting.
In case it wasn't perfect, the icing on your ship's onboard computer. They Have wanted to try to imitate the computers Sabiondas and irritating of some science fiction works and have succeeded, because irritating irritates a lot. He spends the whole race telling you to run more, you focus, avoid obstacles... It Makes you want to format it.
The feeling that Incell gives is that they have put the effort to recreate the interior of the cell so that it is colorful in the virtual reality and have forgotten everything else.
Pros: Original Idea Nice and colorful Cons: Tremendously repetitive Short If you lose a single race you will have to repeat all of the level there is no advancements Anything educational