Incendian Falls
About
This game was made with:
- Domino, my Unity-based roguelike graphics engine.
- Glift, the font extrusion utility by Solstice333, which turns .ttf symbols into 3D meshes (with outlines!).
- Chronobase, Stradivast's in-memory journaled database generator.
- Music by Gravity Sound
The Journey
I started with demo project which showed basic graphics and basic reverting. Over the course of the week, the major tasks were:
- Turning the reverting into true time-traveling; at the end of the revert, a new player is spawned and the old player becomes the time clone, which does what you previously did.
- Added 8 enemy types and a final boss.
- Harvested and improved the demo's "defend" ability, and added "fireball" and "counter" abilities.
- Writing the cliff+waterfall terrain generator. Much harder than expected, and took two entire days! Had to abandon my first approach and instead use distance fields to place more landings.
- Designing (well, tracing!) all of the symbols. Major thanks to Solstice333's Glift!