Incendian Falls

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About

This game was made with:

  • Domino, my Unity-based roguelike graphics engine.
  • Glift, the font extrusion utility by Solstice333, which turns .ttf symbols into 3D meshes (with outlines!).
  • Chronobase, Stradivast's in-memory journaled database generator.
  • Music by Gravity Sound

The Journey

I started with demo project which showed basic graphics and basic reverting. Over the course of the week, the major tasks were:

  • Turning the reverting into true time-traveling; at the end of the revert, a new player is spawned and the old player becomes the time clone, which does what you previously did.
  • Added 8 enemy types and a final boss.
  • Harvested and improved the demo's "defend" ability, and added "fireball" and "counter" abilities.
  • Writing the cliff+waterfall terrain generator. Much harder than expected, and took two entire days! Had to abandon my first approach and instead use distance fields to place more landings.
  • Designing (well, tracing!) all of the symbols. Major thanks to Solstice333's Glift!
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Developer
Verdagon
Age rating
Not rated

System requirements for macOS

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Last Modified: Mar 11, 2019

Where to buy

itch.io