Indie Game Sim reviews

Translated by
Microsoft from Deutsch
This game is god damn amazing. it gives us as players the persepctive of a game dev while challanging our understanding of gamedesign fundamentals that we all as players have learned over the year. this game is a level designer with bonusses so to speak. find out what the means by playing it yourself. i can tell you its a very creative game and somehow i feel like the rating i get for my game generally really is true. give this game a shot its a very cool expirience!
Translated by
Microsoft from Deutsch
Indie Game Sim is a Game in which you can create small Levels yourself, but also play prefabricated Levels. An incredibly ingenious Feature of the Game is that you can share your created Levels as a URL code. Anyone who clicks on this Link can then play the first Level in the Browser. And that's without owning the Game. That's just great! Every Game with Level Editor should do that. I recommend the Game to anyone who wants to create Levels themselves. But If you only want to play Level, you should look for Level links.
Translated by
Microsoft from Deutsch
Product Received for free In Indie Game Sim, you can create your own Levels and publish them to a Video Game Store Called Vault. Danger, the Level is rated by an Intelligent Allgorythmus and the Higher the Rating, the more Money you get with which you can buy even more items. You can also play Level from the Competition and once you have These Skills you get a new Element of what you can use for your Level. Indie Game Sim is like a Kind of Mario Maker only with the Difference you're put in the Role of an indie developer. You can also even send your self-built levels to your Friends who don't even have to own the Game to play these Levels. I can recommend this Game any Of the Super Mario Maker.
Translated by
Microsoft from Deutsch
A level editor game with Addiction Factor?! That's great! Level Designer would probably be my Dream Job. I just have a good Knack when it comes to Designing Levels and I'm so far that you can almost call it passion. And here I can live out all my Skills! Enough of me: It is also amazing that both the Limitations are due to a Lack of Elements at the Beginning of the "Game," which are supposed to stimulate creativity, but over time more And more elements can be unlocked, those of the Developer Eternal Toolbox. The Game design is great, the "Smallness" of the Levels only benefits the Ability to design good Levels within Minutes: If the Character can only jump up three Blocks, it also means that the Levels are automatically smaller and so the Player is not as many Need to place from them individually. The Idea of linking Level Design and Money management (in the Game development) I think is nice and suitable for incorporating the Addiction Factor that Mario Makern completely lacks.