Infernal Shadowrunner

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About

My first 3D game, Infernal Shadowrunner, entails hurtling through a void sparsely filled with dimly lit platforms.  Quick sprints and jumps are necessary to escape the encroaching "firewall".  Landing on a platform lights the orb at that platform and grants a point.  After collecting one hundred points throughout multiple plays, the surrounding landscape can be themed using an RGBA color wheel.  

I created this game to learn more about 3D game development in Godot.  The gameplay is simple but satisfying.

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Joseph Cantrell
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Not rated

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Last Modified: Dec 4, 2020

Where to buy

itch.io