infinibr8kr
About
Using just 64x32 pixels for display, two drawing planes of two colors (for a maximum of 4) and a little over 700 out of a maximum of 65,024 bytes, the goal with CHIP-8 game development, here extended by the XO-Chip and SuperChip instruction sets, is to try to do more with less. Admittedly this is still a little on the 'less' end of all that can be done with CHIP-8, SuperChip, and XO-Chip, but as my second project using Octo, an extension done over a couple days of my first project, CRAP8NG , it's been an even more incredible learning experience.
Made with Octo during OctoJam 7.