infinibr8kr

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Using just 64x32 pixels for display, two drawing planes of two colors (for a maximum of 4)  and a little over 700 out of a maximum of 65,024 bytes, the goal with CHIP-8 game development, here extended by the XO-Chip and SuperChip instruction sets, is to try to do more with less. Admittedly this is still a little on the 'less' end of all that can be done with CHIP-8, SuperChip, and XO-Chip, but as my second project using Octo, an extension done over a couple days of my first project, CRAP8NG , it's been an even more incredible learning experience.

Made with Octo during OctoJam 7.

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HailTheFish
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Last Modified: Nov 2, 2020

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itch.io