Average Playtime: 2 hours

Infinite Air with Mark McMorris

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About

Infinite Air is equipped with an enhanced editor that allows players to create custom parks for complete immersion into the sport of snowboarding. Get to know the snow like never before as you build the ultimate runs with jumps, cliffs, rails, ramps, and countless other items, taking the next step to defining your riding style! Challenge friends to ride your runs and compete in real-world competitions like Slopestyle and Big Air! Drop in by helicopter anywhere you wish, on fresh powder in the backcountry or awesome runs in the park!

Ride with the Pros Join top snowboarder Mark McMorris and other pros in the most authentic snowboarding game to date.

Genre-Defining Realism Fluid analog controls and physics-driven animations capture the true feel of snowboarding, allowing for skill-based trick executions and your own flavor of creativity.

Challenge Your Friends Compete in real-world events and go head-to-head in Slopestyle, Big Air, and Halfpipe competitions.

Infinite Runs to Ride Procedurally generated mountains and an intuitive map editor deliver an infinite number of mountains to explore and big air to find.

Share and Explore Share your course creations with friends online, and explore the best runs the community has to offer.
Release date
Developer
Maximum Games
,
HB Studios
Publisher
Maximum Games
Age rating
Not rated
Website
http://www.infiniteairthegame.com

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit
  • Processor: Intel Core 2 Quad Q8200 @ 2.3ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon 5750 or NVIDIA GTX 650 with 1GB video RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Sound Card: DirectX 9.0c compatible
  • Additional Notes: A PC-compatible gamepad is required.
Recommended:
  • OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon 7850 or NVIDIA GTX 660 with 2GB video RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Sound Card: DirectX 9.0c compatible
  • Additional Notes: A PC-compatible gamepad is required.
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Last Modified: Aug 28, 2019

Where to buy

PlayStation Store
Steam
Xbox Store

Top contributors

Sinkler

1 edit
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iBarin

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Mark McMorris Infinite Air - Launch Trailer | PS4
Oct 25, 2016
PlayStation
Steep vs. Infinite Air vs. Snow: Comparison and which is right for you!
Dec 11, 2016
TRUFF13SHUFF13
NEW AWESOME SNOWBOARDING GAME - Mark McMorris Infinite Air Gameplay Walkthrough Part 1
Sep 28, 2016
IFreeMz
MARK McMORRIS Infinite Air GAMEPLAY MONTAGE
Nov 1, 2016
guitsss
Infinite Air with Mark McMorris PC Gameplay 1080p 60fps
Oct 5, 2016
Jimmy Dali
Mark McMorris Infinite Air first look
Oct 25, 2016
momadaddy123
View all videos
12,304 items
5.56%
Full Crew
Unlock all playable characters.
5.56%
Shreddy Krueger
Complete 50 different runs.
5.56%
Semi-Pro Boarder
Unlock the fifth tier in Circuit Mode.
5.56%
Perfectionist
Land 7 different tricks perfectly in a row.
11.11%
Natural Born Shredder
Win your first competition.
view all achievements
41 items

Infinite Air with Mark McMorris reviews and comments

Translated by
Microsoft from Deutsch
The Game is never worth £50s'!!! You can still get over the fact that it only supports Controllers (because seriously, who is already zooming such Games with Mouse and Keyboard) and it does not have the absolute High-End Graphics. But what you are offered here for this Prize is absolute Crap. A rather meagre Tutorial for a much too complicated control That I Think is hard to compare with the old EA Skate titles (the only thing both controls have in common Is how to make Ollies and Nollies), Ragdoll effects that just seem embarrassing Look and where, for example, an Arm gets stuck in the Body, a Shop in which at the beginning half of all Items is locked, no Function in the Game to change the Control, etc. What I list here may be vllt meckers at the highest Level, but you can definitely watch the Game its unfinished State. And as a "Bridge game" while you wait for STEEP to be released in December, I can't recommend it to anyone for this Prize. Download SNOW for free, you clearly have more of it than a €5050 Game that could go through with downloaded Graphics as a €6am game for IPad.
Translated by
Microsoft from Deutsch
As one of the every Weekend on the Mountain, I've been waiting for a Game like this. There hasn't been a Snowboard Game for a Long time that excited me. Amped I used to love so much! The many Youtube Videos of "BobbysBay" convinced me and for me it was clear: This is the Typical Snowboard Game and not the "much in a Game" Steep by Ubisoft (Then still the Uplay Duty etc s.w). On Youtube, Infinite Air looked relatively simple. But then when I started, I had extremely Trouble with the Controls. 1. I Have to say that since Xbox 1 I only have games on PC games and only have owned a Controller again for 2-3 Months. Project Cars was the First Game, this the Second. After about 1-2 Hours and several Attempts at certain Tutorials, I understood it slowly. I still have a lot to learn and a lot of Jumps I push differently than intentionally but the Game is really Fun. Despite my good Hardware, the Game has been erroneous Like small Microrucklers from time to time I have already watched with the Youtube Videos. With a Shooter It would be very annoying, here I can live with it. -The Graphics are not the Best. -But I find The Jumps very realistic and look great. -The Circuit is Fun and varied. (Free Terrain, Park, Half-Pipe, driving against a Professional and this with certain Goals to achieve) I find it shameful when there is a blasphemy about the Price. Check out Youtube how a Game is being developed today. Snowboarders are filmed in front of X Cameras in all Ways in order to turn the Jumps into the game in the Most real way possible. And they got that very well at Infinite Air. This is certainly not favorable in Development and even small Studios have to make ends Meet!!!! Thank you to the Studio for being unknown to me so far. You have done a great Job! And nice to see how here as well as in the Forum on Criticism, Questions, Help directly from the Admin's Is helped.
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