Infinitesimal Point reviews

Translated by
Microsoft from Russian
Bad, very, very bad. I was extremely unpleasant to shoot, the weapon was badly touched, I played enough isometric shooters, but whatever they were, they all had normal shooting. And then I just suffered. Plus to all add a little not convenient camera, absolutely corridor levels. Iijia, jumping, oh already these jumps... If The first I passed, after seeing the second, I just closed the game, because I was so bored, the game just nothing happens, and then there was also a jump. I guess as always bought positive reviews. But in reality the game turned out to be no. Just No
Translated by
Microsoft from Russian
Frankly, I did not follow the project and did not count on anything that could surprise me. Odnkao, I was pleasantly surprised and that's what: Pros: 1) Made a game in the genre of Alien Shooter. Not enough satilo such games. More and more mowing under the prefixes of the previous years or even worse put on sale. 2) There is a system of development. And it is not the sliders type plus minus, closed, and very even a peculiar map of abilities. To get to the desired skill you need to go with mind to swing the parameters. Parameters in this case for the prize for the Orginalnost is not pulled, and do not need it. 3) Large levels. If in the line of Alien Shooter levels let and multi, but small, then you will be given 3 (I've got enough of this) large levels, divided into more compact sub-levels. 4) Possibility of research at sub-levels. Doors, which, by the way, is not so much, it is not like in some games: passed the zone and everything. I didn't find it. There'S no such thing. You can go back and see again. An Obvious plus. 5) Soundtrack. Although not big, in terms of variety of tracks, but the wave itself is usable, not poryatchy, but complementary to the atmosphere of the game. 6) Mode "New game +" Not a novelty, but it is still nice that the clock squeak and kacha do not disappear with the gift of the next passage. 7) And There is also a coop. In such a small game and coop. 8). A, as a small bonus still there are skins robots with the characteristic sound of iron legs and soft, caress hearing buzzing servo)) Now I play it. When The track stops playing, you can hear and feel the atmosphere of the game even more. Minus one: the camera. Yes, and that's not the same. Rather, my personal nagging. In This regard, let me give a little advice: give the camera to the maximum distance. It is easier to notice enemies, hillers and XP-bonuses. About The plot will not say anything, potmou that it is simple as an orange: GG need to get out from another planet to Earth. That's all introductory. So, what a soldier, do not yawn, pump your cyber-hand (by the way also the original idea) and forward, to meet the final boss! )) As a result I will say that the game though small, but deserves attention, as well as pleases its unobtrusive. To Take, of course it is better on a discount, for the full price is overstated. For 3-4, the Eureka can be.
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