infinity dive (keeps)
About
a simple but gradually intense mouse-only game
for LD 48 https://ldjam.com/events/ludum-dare/48/infinity-dive
inspired by https://cutelifebot.github.io/sierpinski/
my dev twitter https://twitter.com/keepeetron
unity & tech details:
pixel lines are done with GL.Lines, there are no renderer components. (there is nothing in the hierarchy except a manager and camera)
the camera itself does not zoom in, it is orthographic and the points just move 2dimensionally relative to the mouse position
when a drawing is generated, it's converted into points and lines, Points just contain a vector2 position. Lines contain references to two Points.
when a line gets longer than a small threshold, it is "complexified". It's deleted and a new drawing is generated in it's place who's start and end points are the original lines points.