InFlux reviews

Translated by
Microsoft from Deutsch
The Game is medium sumptuous. We are a Bullet in this Game that is on an enigmatic Mission. In Doing so, we steer the luminous Round through a varied landscape of Lakes, mountains, African-looking but deserted Villages with glowing Bonfires. http://steamcommunity.com/sharedfiles/filedetails/?id=944504793 That makes you curious, but after a While you seriously wonder if there may ever be an Explanation that illuminates all this. It seems more like a strange Dream. From time to time you come across huge futuristic Cubes in which we have to solve certain Tasks in order to get on. In total, there are perhaps 12 of them. You usually have to direct other Balls to specific Positions. For This purpose, our Sphere has, on the one hand, repulsion and Attraction forces. There are Also Printing plates that Rotate Parts of the Room. http://steamcommunity.com/sharedfiles/filedetails/?id=944506835 The Puzzles are not very difficult in themselves, but then because the Rooms become bigger and more confusing. That's done nicely. Sometimes you will also come to the Solution by simply trying it out, sometimes you will also need targeted Manipulation. Then the Game gets really interesting. Otherwise, though, the Game is boiling a lot ahead of it. There are many interesting Things to discover (I once discovered a Skull), but you can't do anything with them. Outside the Cubes, you rarely have to solve Puzzles by Refraining from collecting small glowing Balls you need to get into the Cubes. Many interactive Objects are of no use, especially the Stones. In addition, the Game has a few Flaws in the Level Structure and Graphics that indicate that the Game is not completely rounded:-You can leave the given path, but then you may get into Dead ends of the Game, which can cause you to Despair, because you don't know that you are Located in a Dead End. -You can let the Ball roll in Columns from which it can't get out. Something like that shouldn't happen. Is not very tragic, however, as there are quite reasonable Checkpoints to return to. -In a solved Puzzle (after 2/3 of the Game) the Exit did not open with me and I did not get any further. That Bug doesn't hit everyone, though. -Clipping is not very good in some places. You can see through Rock Walls or the Bullet can disappear into them. The Graphics in the Outside World are different than in the Puzzles. The former is simple but OK, with beautiful Light Effects, the latter sometimes seems like blurry. It arguably comes through the Effect of Glass Panels with uneven surface, flickering Balls and Boxes, but it bothers rather than that it's a nice Effect. http://steamcommunity.com/sharedfiles/filedetails/?id=944512043 The Music is a bit monotonous. You could characterize it as Elevator Music. The Controller control is relatively good. It was Selyingly difficult only once when I wanted to combine a rising Airflow with an Energy Boost. A dozen futile attempts can come together and the Controller can end up in the Corner of the Room. Achievements Don't exist at the Game. Pro & Contra: + Meist Relatively simple but by the Idea unusual Puzzles + Varied landscape-The Story remains puzzling-The Graphics in the Cubes are not well done-The camera boom (which should be there) does not work-The Level Guide is not Flawless-At least one heavy Bug rating: 05/10 The Game has a very good Game idea, which is also good for some Gameplay. Ultimately, though, it probably falls short of Expectations. For Puzzle Lovers I can recommend it just like that, even if you better wait for a Sale for it.
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