Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Before the Review, a Warning to all horror haters and Fear Hares: Although Infra is not a classic Horror game, disturbing Experiences must be expected-in addition to an increasingly sombre atmosphere, one to two Jump-scares can occur, even if These are "voluntary"; That means they can only be experienced if you want to reach 100% in this Game.
After this Preface, a few Words about the Game: Infra Is a bit unique, and in a positive Sense. It combines Elements of Walking Simulators with Puzzlers and the quieter Passages from, for example, Half Life or Portal.
Story: The Main Character is Mark, an Engineer who is supposed to examine the Infrastructure of the Finnish-European City of Stalburg. From this seemingly unexciting Starting point, you quickly descended into a Maelstrom of Accidents, because a dried Biscuit is more stable than the Bridges, Tunnels and Power Plants of Stalburg. Why? I can't reveal That without a Spoiler. In the Course of the Game, however, you will follow in the Footsteps of a conspiracy In Which a Bunker plant, deceived Industrialists, hallucinogenic Mushrooms and beer-drinking City staff play a Role. The Game Scope is enormous for an Index developer and you can easily calculate 20-25 Hours of Play time. With many hidden Details and Easter Eggs, the Replay value is also great.
Gameplay: You experience all this from the ego perspective, with Mark as a Civilian having two Weapons at his disposal: A Flashlight and a Camera. With the latter, you photograph crumbling Spots and suspicious Documents to learn the Backstory of Infra (and fulfill your Job). Even if both Tools quickly run out of batteries: With your Eyes open, you will always find enough Supplies. In addition, you always solve smaller and larger Puzzles to repair broken Systems. They are sometimes more, sometimes less demanding and offer Pleasant Loosening-however, some can end up in Trial & Error, as it is not always immediately clear what needs to be done. Especially with time-bound challenges, this is annoying, but luckily the Developers have installed a fairly fair Autosave (in addition to the four normal Storage Spaces).
Atmosphäre/Grafik/Sound: Zugent-the source engine used is abundantly old and the Graphics accordingly limited. However, Loiste Interactive Was still able to create atmospheric environments-gloomy Tunnels, forest areas, Industrial Buildings, etc. The few People you meet unfortunately move quite tacchdly and look like Dolls, but that hardly bothers in the Overall Environment. The Voice Actors are not Professionals and Mark in particular speaks with a Finnish Accent that initially takes quite a lot of getting used to, but even that doesn't bother after a few Hours of Play. There is nothing objectionable about the rest of the noise Lise: Hicing Water pipes, Howling winds, Birdsong, etc. contribute a lot to the Atmosphere and create a oppressive One, especially in the gradually creeping play areas (see above). Atmosphere; So did the surreal-looking Music.
Verdict: Loiste Interactive has managed with few Resources but a lot of Attention to Detail, a unique Game. I'M just in the later Course Of the game because of constant Discomfort ("Pack me right what? Am I just Imagining that? Is that the Wind or is there breathing anyone? ") Actually I just wanted to stop playing-too exciting was the Question of how the Game went on. I highly recommend Infra to any Player who cares about Atmosphere and Story.