InfraTerra
About
This project is one of my Team based projects I had to do this year for my studies at The Academy of Digital Arts. We had to create a 2D platformer in 5 days for this brief.
During the production we had to meet a number of requirements including:
-A melee ability and ranged ability for the player
-3 different traps where 1 included a ranged trap
-3 enemies; 1 boss, 1 ranged, 1 normal type
-Collectables such as gems, a gun, batteries for your flashlight
-A health system that included 3 lives and not a health bar
-A pause menu, game over state, credit menu and main menu
-Sound effects in the game and animations
-The game also needed to have verticality to it as it is a 2D platformer
My responsibilities for this assignment included creating the code for majority of the game such as the;
-collection system
-movement
-combat
-health system-
key and locker system
-enemy health system
-trap system
-death system and the menu system.
I also aided in the level building and final assembly of the game as well as certain bug fixes.