Translated by
Microsoft from Russian
Microsoft from Russian
Full review here: https://youtu.be/ygUY3TbPNW8 Inner Voices is an adventure quest with elements of horror. The game, like, is meant to be a deep story, but... The thing is, I didn't reach him. I didn't understand what the game wanted me to do. Now I want to note that the game has Russian subtitles... which hu | th read! Well, maybe something with the settings, I thought. I'm Going to change. But it was not here!
Yes, I was not able to parse the text even in E | learning settings! By The Way, all the settings were maximum.
Okay, you can try the method of poking. I have twice launched a new game and... was eventually in completely different locations. One location implied the fermentation of dead-end rooms with door-decepters, in search of... I don't know what I didn't do.
Here for clarification I will make a small retreat. You can have money on the helmet BP, you can have money for a cool comp, which this helmet will pull and games for him. But It all makes no difference if your vestibular machine sends you on X | y. My vestibular machine sends me from ten years. Before buying a helmet, my friend said, "Are you a fool? You're going to get all the walls. " And Yes, it was first in some games with free movement, which is an inner voises, Hrenisto, but I'm used to the same Pavlov VR is played perfectly. But inner voises... Oh, it's a separate, su | ka, theme.
I think many have come across the usual games, where sometimes it takes a long time to wander the same location in search of some solution. This monotony can be a notable challenge | to throw and cause sickening urges. So, the inner voises-this is exactly the game, but, BL | WA, in the VR!
As I said, the game is free to move. It is carried out by the left controller. Turns are carried out right. The Developers tried to soften the effect of motion sickness, the blackout that appears at the moment of movement, but this did not help. My guess is the cause of all the sickening textures and bad work with light. Labyrinths I have not sat down, has turned and has gone to pass other games.
But, of course, it was the moment when I needed to get back to the game. I have launched a new game for the second time and... The initial location was a bit different. The Doors that I passed for the first time were not. The Other doors are also. But there was a free way forward, where I headed.
And here began this ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ I. What about this | sound management? Why is my character constantly jumping when I try to go? For Reference: Movement is carried out by the sensor when the jump is a trigger. That is, when walking in principle It is difficult to unconsciously jump.
As A result, I was thrown away for textures and, as I understand, I died. And woke up in some room, where there was a closed door and the inscription on the wall read: Get out of the room. Well and jump my character has not stopped.
It Should also be noted that the game is extremely... Unusual scaling. The Rooms are small and our character is also. When you play this game, you can clearly feel that this virtual game floor is about at the knee level. And it's not a cant sync helmet because all the surroundings: tables, doors, ceiling are on the right, relative to the character, level. Maybe We're playing a dwarf, but we're not talking about it.
I am not'll take to give categorical ratings to this game because I have not passed it. On the other hand, the game itself prevented me. I would not advise to purchase this product. I'm definitely not going to Run it anymore.