Insane Labs- Game Design Project
About
For my final year Game Design work, I have created a 2D platformer game in the style of Supermeat Boy and Rayman: Origins.
My key mechanic within the game is a gravity effect that allows the player to influence both the player and other objects in the game level.
This game has multiple levels each with collectables and puzzles to promote different player styles.
As a Game designer I have focused on the challenges and game play, I have created the art, UI and animations in delivering the working game.
The documentation for this project as well as other projects I have done can be seen at:
http://adamdgamer.co.uk/