Average Playtime: 1 hour

Inside a Star-filled Sky

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About

Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?

What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?

Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.

Key features:
  • Unique recursive gameplay
  • Enter things---enemies, power-ups, and even yourself---to alter them for your tactical advantage
  • Procedurally generated levels, along with a massive bullet combo system, offer limitless tactical variety
  • Dozens of ways to approach each challenge---reflex your way through, blast your way through, or think your way through
  • Dynamic soundtrack is procedurally generated based on moment-to-moment gameplay
  • Plant your flag throughout an infinite level space to mark your discoveries, and see flags planted by others via a global flag server
Platforms
Release date
Developer
Jason Rohrer
Publisher
Jason Rohrer
Age rating
Not rated
Website
http://insideastarfilledsky.net

System requirements for macOS

  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: 900MHz Intel
  • Memory: 40 MB
  • Hard Disk Space: 10 MB
  • Video Card: Onboard Graphics
  • Sound: Standard Audio

System requirements for PC

  • OS: Windows XP
  • Processor: 900 MHz
  • Memory: 40 MB
  • Hard Disk Space: 10 MB
  • Video Card: Onboard Graphics
  • Sound: Standard Audio
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Inside a Star-filled Sky reviews and comments

Translated by
Microsoft from Russian
Put a finger up only because to draw the attention of the developer to the problems of the game will not work, so just say that the game is a brilliant concept, but the farther-the more obvious are the main gaps. There's obviously not enough stuff. For example, there is no point in playing it. Just a fan toy. The Number on the right top increases, yes. But the enemies are getting stronger, and after two hours of play I got into a situation from which you can not go-so much enemies around me, that any travel to and fro do not bring any fruit, and since the back to move does not want to move forward- No sense-you can just close and delete the game. In principle 150 rubles-quite adequate price. If you want to kill time, without straining the brain at all-advise. P.S. Just put it again on the last poppy-crashes. Apparently, the support ended with another seven. Buy at your own risk.
Translated by
Microsoft from Russian
Interesting idea of "Endless arcade". In Fact, the gameplay itself consists of quite unpretentious gameplay a la 80s: shoot All the monsters on the level, collect upgrades, go to the next level. Nontrivial game give two interesting details: first, the farther from the starting point, the harder the enemies-but you can come back. As A result, you can spin around the desired complexity, until you pump the hero the way you want. And Secondly, though the levels are linear progression from point to point, in fact, the character has the ability to go "sideways"-Inside any object or enemy. That'S because of the second circumstance, the game can be played for quite a long time (and if you are resistant to monotony-and not at all indefinitely). The fact that when moving inside objects and enemies up/down the same things add up (increasing in power), and the different are canceled (i.e. there is only one, random object). As A result, you come into the enemy, firing, say, rockets, collect instead shields, getting-and you have an enemy thick, but completely harmless. With your upgrades the same story, so it often makes sense to redo the found strong, but completely unnecessary upgrade to something weak, but folding with what you have. And, of course, no one prevents you from entering the object in which to enter the object in which to enter the subject... Except, perhaps, more and more powerful enemies, of course. As a result, personally, I get the way that I pass one level, find an interesting weapon, go to the found upgrades, to also remake them in such a weapon, there it turns out that the necessary upgrades are not, so redo upgrades inside upgrades, getting To the level above, repeat with the following... In Short, after half a hour you find that you are somewhere deep, deep, fighting with unknown enemies and four times already changed weapons-and in fact did not advance beyond the third level in the "real" world. :) Do not get lost, in general!
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