Inside My Radio reviews

Translated by
Microsoft from French
A rhythm game that transforms into a musical game when each of our actions contributes to the soundtrack. You just have to perform these actions on the tempo: jump, Dasher, dive and activate the switches. Two parts can be distinguished: the platform game itself and a boss fight at the end of each musical universe. If the platformer is quite simple, it is especially the music that builds that makes us appreciate it (special mention at Disco!). The level design is adapted to the musical sections but it is not a memorable consideration. On the other hand the boss fights are the difficulty and the final boss is particularly rageur. Recommended to those who love original platformers and music, and who have a minimum of skill and patience to defeat the bosses and close the game. You will then be able to rub the time attack, a completely different way to approach the game and to rub its level design. But only the best will arrive at the end of a level. The speedrun must be something to see!
Translated by
Microsoft from French
Making the wager of originality, the small developers at seaven Studio decided to put the music at the heart of their gameplay. So in the image of a Guitar Hero (less frenetic), your goal will be to progress in the game by following the tempo of the music. A principle that I had attracted me, but after finishing the game (-3 hours of play!), I am not frankly convinced. The worries of the game in my opinion outside its tiny lifespan (-3h = would have asked to be more pushed), is to put its assets on the wrong side of the balance. Indeed, rather than to serve us a level design very pushed with the use of rhythm (not enough put forward), the game puts us a rhythm in the very heart of the controller of the game. Jump/hit... perform an action at the wrong time and your action will be cancelled. A hyper-boring structure that bridle the fluidity of movement due to the slowness of the tempo and the absence of a marker, constantly forcing to play with the rhythm indicator. For Yes, if in a Rayman legends (musical levels) the actions are delimited by a precise sound, there is nothing concretely emerges from the music, allowing to agree with the tempo. So certainly there are good principles to keep, and the fact of changing the sound atmosphere according to the personality of the protagonists is nice but I do not adhere to this element of gameplay, sorry. Especially since it is a main mechanic. Otherwise overall, the sound atmosphere is well worked and the atmosphere graphic and pleasant. Still a little useless end-of-game boss. In practice, the game has irritated me enough so that I do not advise you, however if you are ready to go beyond certain flaws, the game could occupy you for a little while. To see...
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