Insight (Annikasc)
About
"Insight" was created as a part of the bachelor's degree and is an exploratory 2.5 D puzzle platformer. The core mechanics of the game consist of a flashlight, with which the player switches between an "ugly" and "beautiful" world. The goal of the game is to solve puzzles and bring lost souls back to the matching world.
INFORMATION: This game is supposed to be played with a controller but it is also possible to play it with keyboard (notice the different controls in the main menu)
Team- Lukas Niehaus (Code)
- Annika Schwab (Game Design, Art)
This game was created at the Game Design // UE at the University of Applied Sciences Europe.
Supervised by:
- Prof. Florian Berger
- https://twitter.com/flberger
- Prof. Sebastian Stamm
- https://twitter.com/thestamm
Bachelor Project (WinterSemester 2019/20)