Insincere reviews

Translated by
Microsoft from Deutsch
Failed FPS Creator outbreak from the RPG maker trot As much as I appreciate Astronomic Games ' RPG maker games, with this First-person shooter, the indie developer has done himself no Favours. But there is almost nothing right here: A Graphic that could have come from a PS1 game, zero Options, Poor Price-performance Ratio, Bugs ... Damn, not even the Story or Characters can convince. And it is precisely the latter aspects that are things that have always fit in the previous Games of the Developer. One wonders what went wrong here in the first place. The Joy of Experimentation of Astronomic Games has unfortunately shown its ugly Side with Insincere. Even if it is Suffering, I can only guess one thing here: Finger off! Pro and Kontra: Pro:-the Gameplay is primitive But remains Playable-nice Soundtrack with kitsch factor Neutral:-low Difficulty level, so could be interesting for Beginners "Contra:-is busty-weak graphics in PS1 style-lousy PRICE Valuation (£3.99 for 2 Hours of Play)-modest Voice-over and weapon sound effects-mauled Plot and Characters-plot ends with a Cliffhanger that is unlikely to ever continue-no Game options The full Review: http://www.gamecontrast.de/insincere-review/-81680
Translated by
Microsoft from Deutsch
"Insincere" is a short Sci-Fi First-person shooter. We are Joseph Walker and find ourselves in a strange Research Facility. Mutants and Soldiers attack us. The Why we will only learn in the Course of the unfortunately very flat History. "Insincere" leans in the broadest Sense To "Half Life" or "Doom." The Crowbar, however, is a Steel Pipe here. There are Also Jump Passages and switching switches. Medipacks and Ammunition lie ready to collect in the Levels. However: Everything is very rudimentary. The whole Game has few Enemy Types, the Weapon Selection is quite classic, from the Gun to the MP to the Grenade Launcher. There are no Grenades or Mines to be thrown at all. The 22 Levels sound a lot, but are arranged very clearly. In two Hours you are easily through the whole Game. In the End, you easily have several Thousand Dandches Left over, which doesn't exactly speak for good Balancing, because the Game starts ridiculously easy and only gets crisp in the last Levels. The Graphics are clearly below average, the Cutscenes seem to want to radiate Retro feeling, as they look in their Block graphics after the early 90s. After All, the Lyrics are set to music, but the Speakers will hardly be allowed to expect a Price for their Performance. You shouldn't expect an AI either. Opponents either hit you from the greatest Distance immediately or are aptly so close in front of you that you could bite them in the Nose. Unless they get stuck on a Corner or glitches into a Wall, which they apparently like to do. We can also use the latter and are Then able to move outside or on the Map or we simply fall through the same. At all the technical Condition: I had several Complete crashes. Then all of a sudden my Ammunition was gone. Or nice: When Changing The Level Respawn, we like to just lose Life Points. Rating: 5/10 Atmosphere 3/10 Story 4/10 Graphic 4/10 Sound 3/10 Game Mechanics 2/10 Balancing 3/10 Game Pass Conclusion: Technically unstable, game Mechanically immature, storytechnically uninspired. 3/10 Overall Rating
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