Interdimensional Spike
About
This game was created for the NOKIA 3310 JAM (https://itch.io/jam/nokiajam2).
This is the first game jam I have participated in and I am glad I joined.
The theme of the jam was "death is good", and while I at first thought about creating a game where you play as Death and you give away free doughnuts... I went with a more simple approach that fits my current skill while challenging me a bit and still being achievable in a short time.
That turned out to be a platformer where you use death as a way to progress easier.
Many of the mechanics you see here I have never worked on before, so it was an interesting challenge. And it turns out the limited pixels on screen affect the movement of objects in-game in terms of moving a set number of pixels per frame, I didn't consider this stuff before working under these limitations.
I would have liked to add more mechanics related to using death, maybe some more levels and such. Didn't manage to in time.
Also would have loved to have some better looking assets in it. But this is what I could do, and as you can see, I am not an artist, haha. The SFX might not be the best fit for the old Nokia phone either.
Anyway, the game as it is right now feels even to me more like a demo of different mechanics than a.. well, a well thought out game. But I am very happy I worked on it, it was very engaging and I learned something from it.