Into Darkness (Team Fiber Bundle)
About
Controls
Left Mouse Button: accelerate
Objective
Move towards the supermassive black hole at the galaxy's center but avoid other stars and smaller black holes.
Description
Submitted for GoGodotJam 3, whose theme was "Evolution". But wait, this is a space game, what does it have to do with evolution?! You'll have to advance a bit to find out.
Fun Facts
- The game code is literally 50% shaders. If you have performance issues in the browser try one of the desktop builds!
- All of the 3D effects are "fake" and made with shaders, there are only 2D scenes involved.
- This game was made by three physicists, but despite that almost none of the physics in the game is accurate! However, the main idea behind it is based on an actual proposal (spoiler alert!)
Credits
- General programming: Rie
- Shaders and general programming: Benjamin Orthner
- Music and sound programming: Léo, vessel of ginger and tisane
Sounds:
- https://freesound.org/people/soundslikewillem/sounds/209336/
- https://freesound.org/people/natemarler/sounds/338686/
- https://freesound.org/people/NeoSpica/sounds/512243/
- https://freesound.org/people/harrietniamh/sounds/400126/
- https://freesound.org/people/LittleRobotSoundFactory/sounds/270529/
Stellar engine 3D model:
https://www.thingiverse.com/thing:5251247
Software used:
- Godot 3.4.4-stable
- Blender
- Tenacity
- Krita
- Ardour 6.9
- Surge
- LSP plugins
- Calf plugins
- Dragonfly reverb