Translated by
Microsoft from Deutsch
Microsoft from Deutsch
REÊ-Invasion: Brain Craving Release: 2016 Genre: Action/RPG Singleplayer: Yes Multiplayer: Ja Multiplayer: No Engine:-Game Time:-Control: Keyboard & Mouse Price Performance: Good FAZIT: Invasion: Brain Craving is graphically reminiscent of RPG titles from times gone By, Unfortunately, however, it is not possible to eradicate their Weaknesses. The Game throws the Player right in the middle of the Action as the World is overrun in The 16-Bit style of Zombies. Now you have to equip yourself and defy the Hordes of The Undead. Here you can already find one of the strengths of the Game: The Richness of Detail. Because no matter where you are, you will always find something, whether Tools, Food or simply Objects to which the Protagonist reacts Witchily. In Turn, the Controls take getting used to, and the Fighting is protracted and monotonous.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Invasion: Brain Craving is a zombie survival game in the Style of an RPG Maker title.
The Story is Standard: Infection Donation, all become Zombies, only we are immune ... Blablabla... heard so many times.
Our Main Task: To find other Survivors, who we then integrate into our Party. Meanwhile, we should look for Doses to satisfy our Hunger or for Health Packs to heal us. Let'S Run Zombies into the Arms, run off classic Turn-based fights in which we give rudimentary Commands to our Protagonists.
The Map is amazingly tiny with few Screens. To compensate, the Developers seem to have come up with the Idea of doing a Roll-up. This means that if we reach a certain Point on the Map, we can save and start again at the Beginning, but keep our Compagnons. But it does not quite open up why a Reroll exists at all, because otherwise we can also save at any time and the Status Values of our Troupe are not reset. The only thing: The Card changes slightly because it is repeatedly assemble random from Set pieces.
The Game seems unfinished at the back and front, like a Demo. Essential Elements are inoperable. While we could change our Clothes, we won't find one. We get scraping Metal after every fight won, but can't do anything with the Wealth. In addition, the Balancing Is groidable. The Opponents simply level with, Variety is lacking. Tactically, too, Everything remains on the Surface. The Boss opponent, a Zombie Car, is so overpowered that he kills us in the early Game before we can even do anything.
Graphically, the Whole thing is at RPG-Maker Asset level, the Music is equally quality free and technically it is always grotty. The Controls are inaccurate, you like to get stuck on Corners, but you also glides through Walls.
It is not Fun to repeat the same thing At any Time. But, wrong, to one already: To which one ends the Game.
Rating: 2/10 Atmosphere ominous 10 Story 2/10 Graphic Tics 10 Sound Luxuryis 10 Game Mechanics inos 10 Balancing Economics 10 game pass verdict: Great Ghastly gaming Adorned.
+% Overall