Invisible Mind reviews

Translated by
Microsoft from Deutsch
I really have a Heart for Indie, and also for Works by Beginners, but this is really just lovingly cobbled together. Quite bad Are these "Intermediate levels," in which you have to jump along a Stone Chain. If you slip off, you keep falling endlessly and you're allowed to restart the Game. Then the second Intermediate level me with the same (identical!) Stone Necklace came, just six times next to each other, and not even at even angles, I switched off. Belongs quite clearly in the Cathegory "gift is still too expensive." Was for-, 49 in the Sale, therefore no Leg Break, but if you are not exactly on the "look at what you can do wrong" trip, you can do without it even then.
Translated by
Microsoft from Deutsch
Video Games can be perceived as Art. An Example of this is Invisible Mind, even if it is definitely far from any perfection. The Game seems and plays very unfinished, flawed and incomprehensible. Still, but strange, inspiring and interesting, in its Own Way. It is not a Game you play to play. You start it to be inspired, to immerse yourself in a World that contradicts all the Laws of our World. The Infinite Mistakes of the game unfortunately tear the Player out of The Illusion in many Places, but it is all the more pleasant to dive back into them and experience them. Finally, I would recommend the Game to anyone who is willing to view and experience the Game in general as different, even if it is only a few Minutes. However, all when the Game is reduced, because many Errors, which are probably no longer fixed, often make running the Game impossible.
Translated by
Microsoft from Deutsch
"Invisible Mind" is a surreal First-person exploration Game. The Gameplay usually consists of: Finding floating geometric Shapes in labyrinthine sections, taking them somewhere else and delivering them, and then eventually opening up new Areas. The Landscapes pretend to be Allusions to Worlds of Dali or M.C.Escher. But That is purely assertion. Aesthetically, structurally and above all artistically, they have nothing to do with the Surrealists at all. They are completely arbitrary, extremely stupid and ignorant and at its Core silly incompetent. The inconceivable Sloppiness and Laziness can easily be illustrated by the Placement of the Objects. Walls are placed so inaccurately that Gaps open up through which one falls off the Playing surface. A Few Steps further you can then fall as a special Feature from the entire Map. At first Glance, the Unity graphic looks atmospherically impressive. On closer Inspection, it appears weak and only ugly. The esoteric Gedudel is hard to beat In terms of Irrelevance. If this is to be a Way into my own self, I would be frightened how empty of content it is in my own Self. Rating: 4/10 Atmosphere inox10 Story 4/10 Graphic 3/10 Sound 3/10 Game Mechanics 2/10 Balancing 3/10 Game Pass Conclusion: Gnothi seauton. 3/10 Overall Rating