inVokeR reviews

Translated by
Microsoft from Spain
Early Access Review Is a multiplayer game mainly, with no players connected. You can play against the CPU, it consists in casting spells to the opponent, with one hand conjures and with the other shoots, point and ball, you have several types of classes to choose: Fire, Ice... Simple and plain, I know bad give it unlike because at the end of the day is a single developer and the idea is good, here the problem is not the game but there are no players to play with, (without belittling the CPU haha). The problem is that is €1.49 of OFFER, the game costs 15 bucks... A madness we go, is a game of €1 and stop adding.
Translated by
Microsoft from Russian
Early Access Review is a Good game with a reference to DotA, has an interesting mechanics of spells, multiplayer works well but online alas is dead even now when the game is worth a dollar on Saturday night. Pros: Cheerful Arcade toy with good graphics, interesting mechanics, and a good sign of gestures, in contrast to the same orbussa (rest it with the world). The Price of the sale is $1, for the price it is more than worth it. Singlplayer with not boring bosses. The Spirit Magicka with glowing eyes from beneath the cloaks. Sports, Dodge and Metay Faerboly/Froboly/Orbe. It reminds Holoball of mechanics. Cons: Dead Online, it is unknown how many players in the game. Waited half an hour with the sale and Saturday, no one came. Requires a lot of space in the room. The Game is a couple of times, no content. Wishes-More spells, pumping, balance. 2x2 matches or even more.
Translated by
Microsoft from Deutsch
Early Access Review inVokerR is a battleperformance game for 2 Players in the PvP. (Tested With the HTC Vive) You may also have the Opportunity to Fight the AI, throw on Targets and defeat 3 Bosses, but the Main Aspect of the Game is in the PvP. 2 Players compete against each other on 4 different Cards in direct Combat. For this you can choose from 4 Classes, which, however, as far as I have seen, only provide visual Differences. To defeat the Opponent, we throw magic Balls, depending on the Class, e.g. fire or Ice Balls at the Opponent. In addition, we can use a gesture to influence the Projectiles (E.g. divide the Ball into 2 Balls, slow down the Enemy ...) or caste a Shield to ward off a Projectile. In addition, each Player is still a small Dragon to the Side of the opponent, who also diligently shoots at the Opponent. To trigger an Effect, we need Mana. We get this by dropping the Projectiles and by occasionally hitting Emerging Manacrystals. The Game makes a very good Impression overall. The Gesture Control works well and the Graphics are functional and running smoothly. Even Left-handers were thought of, is not commonplace either. The Game against each other is also fun, but there are hardly any Players online, you should already have someone to Go Zocking. Just for the Single-player, it's not worth it. If you have a good Buddy and would like to throw a Fireball in his Face, you can already access it, even if I would wait for a Sale. Greeting Ziffi Ziffi's Game tips as Curator: https://store.steampowered.com/curator/5837414/
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