Isometric Park (actuallyalys <3)
About
As the director of a small state park, your job is to balance conservation, leisure, and fiscal sustainability. At the moment, you can only move around the map and watch trees grow and die.
This is inspired by Maxis' Sim series of games, particularly SimSafari, and Chris Sawyer's Tycoon games. Premise-wise, it more closely resembles SimPark, but I never played it except for a demo. (Alternatively, watch 1990's Sim Games. SO GOOD!)
ControlsUse the arrow keys or move the mouse to the edges to scroll around on the map. The plus and minus keys zoom in and out. 0 toggles pause.
This game is a total rewrite of the original version in C#. I honestly like the original language and library more (Clojure and Quil), but Quil was starting to struggle with the amount of drawing, and I was hitting the limit of my optimization abilities and available information online. (Another drawback: I also am giving up the browser version, unless people get XNA in the browser working.)
Art: Isometric 64x64 Outside Tileset by Yar
Libraries: FNA, SpriteFontPlus, and ImGui.NET
Fonts: Droid Sans, Iosevka
Watching Thin Matrix's video devlogs for Equilinox inspired me to press on. :) Despite some similarities, the design of this game wasn't really inspired by Equilinox. (I've also enjoyed and Thoughtquake's video devlogs for Cargo Defense and Cliff Harris's Democracy 4 video devlogs)
The original versions used art from the Low Poly Forest Pack by Devil's Work.Shop. (I converted the models into isometric 2D images, using this process.)