Jack Orlando: Director's Cut reviews

Translated by
Microsoft from Deutsch
This Adventure is, in my Opinion, a little too underrated. It has, I fully admit, some Weaknesses. These include both the innumerable Items that have no Relevance to the Story'S progress, and many a Dead End that can drive even People with high Frustration tolerance mad. And still, For me, Jack Orlando is a Classic that is second to none. Of all, the lovingly drawn Locations, the Soundtrack by Harold Faltermeyer, adapted perfectly to the Zeitgeist of the Great Depression, and not least the Story, are worth noting. All Ingredients that are very helpful to the Fun of the Game and create an atmosphere that is as oppressive As it is impressive.
Translated by
Microsoft from Deutsch
Jack Orlando, Pirate Detective during and after Prohibition in the US of The 30s. Once celebrated Hero-now fallen runner under Suspicion of murder. One wakes up next to a Corpse and now has 48 Hours to wash his Skin clean. Then let's try to do that. The Graphics are understandably a bit old. There are senseless Brims everywhere you can take with you but don't need to. It doesn't show what Things you can interact with. The Controls are also somewhat hairy, the Inventory is called via F1. Interacts are Via the right Mouse button and then you can choose what you want to do. There is no really good Mini-map, you run quite fast. The Synchro is a Joke, I haven't heard such bad ones for a long time. You can often reach a Dead end during the Game and you can't get out of it anymore. You can also go up in The course of the Action. All in all, an Adventure from old Days, for People who like Adventures ok, for Beginners in the Adture-genre not recommended. Buy it only in the Sale otherwise you get even more annoyed.
Translated by
Microsoft from Deutsch
Through this Game I actually just tormented myself because I had just started it once ... The individual Screens and Intermediate Scenes I actually thought was very nicely done but playing Fun I didn't find any Fun:( One is literally slain by a Mass of Scenes, which you then explore naturally and where you can have various Conversations. While most of the Time I didn't know what I was actually doing or where to solve a Puzzle. Instead, I only found items at every Corner, which completely coicered my Inventory, but of which I could only use in the End. And it was precisely because you had such a Mass of Objects at your disposal that I found it very hard to figure out what of them could and could not be useful. Also, I felt a lot of Actions (which I often had to look up) very much pulled up by the Hair. For example, if you had to give certain People a seemingly arbitrary Object from the Inventory in order to get further, but had no real Indication ... For me it was just very frustrating to err around the Area all the time, while you couldn't shorten the Scenes or go a little faster. That shouldn't be the Main Part of "Playing ..." Nevertheless, I found the Story itself very well done and interesting, but I am glad to have it behind me ...