Translated by
Microsoft from Russian
Microsoft from Russian
I follow the development of the editor from the very first free versions of it and gladly use it for mapping. Jack is the only working alternative to Wordcraft\vhe at the moment, if you are a mappet under the game engine Goldsource. In Addition, Jack is a good alternative for those who are sick of radiants, but who wants to try to draw maps for the Kvekov, up to the third part. Jack also supports some other games on the same engines and even if in his menushki you do not find the game you need, you can try to create a configuration yourself. The Main thing is that you have on hand compilers and Jack supported formats of models and textures of the game.
The Editor is easy to learn, convenient, and for those who pass on it from the original VHE is still and completely accustomed to the smallest detail, except perhaps icons. The Only thing that is missing-the means of rapid migration from the free version to the paid, I will have to re-configure the Xash and the parade. But it only needs to be done once, so it's not scary. At the same time, in comparison with the old "Hammer", the mapper gets a lot of small but incredibly useful ficch. I do not list All, but the most used by me is UV-lock and the ability to pull the vertexes around the axis of one of them on the right button. In Addition to the triangulation of the author thank you very much. Landscapes and roughness of drawing became even easier.
What does this editor lack? Definitely support even more games with BSP architecture levels. In particular, Id Tech 4, for example, which editors undeservedly deprived, and those that are-from the family of Radiants. Plugins. They seem to be, but do not count them, in the tab "plugins" You will find only a few small utilities for converting textures. From the plug-ins I would probably mention exporting the geometry to OBJ\FBX, and importing it back (if at all possible). It is Also desirable to have a metric setting. I Understand that for old games with their system units is irrelevant, but modern engines like UE4 all completely use the metric system, which is necessary in the editor, if you want to do something in it for this engine.
In General, the editor is very cool. Hammer Users-Recommend. In this respect, the author has overbeat even the Sorovsky Hammer, which, unfortunately, is stripped of most of Jack's ficch. In addition, I recommend it to those who want to master the mapping for old games, and in general, cartography as such. You will find nothing more Convenient and easier.
I Have everything.