jam9
About
this is a simple experiment about character creation and player attachment that I made over a weekend in april. it's an RPG, in a sense. the heroes play themselves. your job is to design them.
controls:
IN STAT SCREEN numbers 1-4 / WASD / HJKL / arrow keys: add point to stat R: randomize stats (hit twice to reset) IN CHARACTER CREATION SCREENS WASD / HJKL / arrow keys: select option enter: move to next screen IN WORLD WASD / HJKL / arrow keys: look around -, =: zoom out, in space: pause click on creature or thing: follow target (lock cursor) click anywhere else: unlock cursor hover over creature or thing when unlocked: get infoto begin the game, you must first design a hero. new heroes materialize at the altar in the center of the universe.
when a hero levels up, there is a chance they will have children. if you design a powerful character, you might start a bloodline.
the world is full of unsophisticated mobs. when a mob is vanquished, it drops gem. gem can be brought back to the altar to gain faith. faith is essentially your score.
every so often, the altar demands a new creation, giving you an opportunity to expand your clan. however, be wary of heretics: heroes of the past that have turned against you.
tips:
- you might want to pause (space) immediately upon entering the world for the first time to get your bearings
- the camera will automatically follow level ups and deaths, presumptuously ripping control out of your little hands
hints:
- the SPD stat only affects characters in increments of 6
- each spell cast requires 20 MP--INT bumps max mana in multiples of 5, so you need at least 4 INT to cast
this game was made in the txtquad engine--more info here:
https://github.com/acgaudette/txtquad