jam9

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About

jam9

this is a simple experiment about character creation and player attachment that I made over a weekend in april. it's an RPG, in a sense. the heroes play themselves. your job is to design them.

controls:

IN STAT SCREEN numbers 1-4 / WASD / HJKL / arrow keys: add point to stat R: randomize stats (hit twice to reset) IN CHARACTER CREATION SCREENS WASD / HJKL / arrow keys: select option enter: move to next screen IN WORLD WASD / HJKL / arrow keys: look around -, =: zoom out, in space: pause click on creature or thing: follow target (lock cursor) click anywhere else: unlock cursor hover over creature or thing when unlocked: get info

to begin the game, you must first design a hero. new heroes materialize at the altar in the center of the universe.

when a hero levels up, there is a chance they will have children. if you design a powerful character, you might start a bloodline.

the world is full of unsophisticated mobs. when a mob is vanquished, it drops gem. gem can be brought back to the altar to gain faith. faith is essentially your score.

every so often, the altar demands a new creation, giving you an opportunity to expand your clan. however, be wary of heretics: heroes of the past that have turned against you.

tips:

  • you might want to pause (space) immediately upon entering the world for the first time to get your bearings
  • the camera will automatically follow level ups and deaths, presumptuously ripping control out of your little hands

hints:

  • the SPD stat only affects characters in increments of 6
  • each spell cast requires 20 MP--INT bumps max mana in multiples of 5, so you need at least 4 INT to cast

this game was made in the txtquad engine--more info here:
https://github.com/acgaudette/txtquad

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acgaudette
Age rating
Not rated

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Last Modified: Oct 5, 2020

Where to buy

itch.io