Jello Physics in Construct 3!
About
Fake Verlet-style physics body implemented using C3's built-in Physics Engine.
I noticed a few forum posts asking about how to implement "jello-like" physics and thought I'd give it a try.
Basically I made a sprite mesh and instantiated "Points" that are connected using a spring joint. Then I mapped the mesh-points to the physical skeleton using some black-magic (math). The end result is a Verlet-like springy-jello effect that can be applied to any Sprite object.
Notes:
Unlike real Verlet there are no physical "Sticks" attached between the points. This means that objects can still make their way in-between the points and "inside" the sprite if narrow enough. It also makes him pretty prone to "breaking".
Source file is available to look at but beware: I HAD to use a snippet of Javascript since I couldn't figure out how to reference two instances of the same object type and apply a Physics.DistanceJoint between them.
Anyway have fun and let me know if it helps or you made something cool with it!