JetRL
About
Part of the 7DRL jam.
Experimenting with how to apply roguelike gameplay to a full 3d flight sim, using voxel graphics. Movement is turn based, snap to a 3d grid, system.
Incomplete after 7 days, still feel that I managed to achieve what I was testing.
Instructions
W - forward,
A - turn left
D - turn Right
Up Arrow - pitch down,
Down Arrow - pitch up,
Left Arrow - roll left,
Right Arrow - roll right,
+ - increase Throttle
- - decrease Throttle,
Space - fire missiles,
Right click - rotate camera,
Guns fire automatically when within range. Missiles need to lock on, the target reticule will turn green.
Terrain is procedurally generated.
The music for the game was done by SparkFist.
https://soundcloud.com/sparkfist1
https://twitter.com/SparkFist1
System requirements for PC
Last Modified: Mar 15, 2021
Where to buy
itch.io