Jewels of the Shattered Moon
About
Dear Rose,
Ugh. Where to begin? Might as well start with the worst of it: our home's gone. I think I'm still processing that. Every time I go to sleep, I keep thinking I'm going to wake up in my own bed. At least the nightmares have finally stopped.
I've almost caught the one responsible for it, though I can't wrap my head around why he did it. With how much damage he's done across the world, I guess one small village didn't mean much to him. Funny. That village was my whole world. Well, whatever he's planning, I have to stop him; don't think I'll be able to find a new home if I don't.
I'm finally getting to see it all, just like you started to. Plenty of new friends, too. One of them said I should write this letter. You know, to help me... deal with it... I don't think it's working. Day in, day out, the one thing that keeps me going is the thought of what I'm going to do when I finally get him. And that thought scares me. I want to slaughter him, to slice him limb from limb and turn whatever's left to ash just like he did to
I'm sorry, I'm rambling. I guess I'm doing okay, sis. Things are bad, but they'll get better soon. You'll always be in my heart.
Love,
Cyrus
Now that I (hopefully) have your attention, Jewels of the Shattered Moon is a story-driven role playing game with an emphasis on the characters. Though the narrative is the main draw, it is still a game, and you can expect the following features:
- A combat system based on exploiting enemy weaknesses (fire beats earth, magically strong enemies are weak to physical attacks, and so on)
- Eight party members, each with their own special attacks, roles, and weaknesses rooted in the combat system
- Puzzles and dungeons that make logical sense (fortresses, mansions, and temples rather than maze-like caves)
- Bad place-holder art (hey, if you can't draw, might as well go for entertainingly bad, right?)