Jose Luis C - Prototypes

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Prototype 1: FOUR SEASONS

Theme – The Changing Seasons

Problem Statement – Prototypes are required to be developed in the processing software for this challenge. Additionally, consider the following Aesthetics of Fun:

•Expression (Game as self-discovery)
•Submission (Game as pastime)
•Fantasy (Game as make-believe)
•Discovery (Game as uncharted territory)

Game Overview:

By clicking your mouse, you will change the season from the white canvas where randomly brushes will generate the image to reveal the new season. Mix of art and design and Music.

Credits:

- Code source: Jason Labbe

- Music: "Slowly until we get there" by Joey Pecoraro

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Prototype 2: GRAVITY

Theme – Space

Problem Statement – Adopting a minimalist approach, how would you create a single click game that allows players to experience the aesthetics sensations of changing gravity when manipulating and controlling virtual objects.   

Game Overview:

The situation is that after a explosion in a spaceship the astronaut is on the space with limit of oxygen, and because the explosion there are energy fields that change the gravity of the area. That energy field are you. You will control the gravity to guide the astronaut to survive and end the game.

You will control by pressing one button the gravity of the scene, with that you will control your character (Astronaut) to looking for oxygen to survive and find the other end.

Credits:

- Tutorials:  Blackthornprod & Brackeys.

- Music: "Busy Beat" by Silent Partner.

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Prototype 3: REVENGE RACE

Theme – Revenge Racing

Problem Statement – Considering Flow, DDA and virtual sensation to create a single screen game that allows players to experience the concepts outlined in the lectures.

Game Overview:

You will need to drive in the desert avoiding holes, and other cars. Inputs R &
L keys. The idea is that as much meters you drive more cities you discover.
Giving the idea of flow, keep driving to see what happened after and where do
you end. 

Credits:

- Tutorial: Diseño y Programación de videojuegos con Unity 5.  Marianito Rivas | Domestika.

- Music: Provide by Domestika tutorial.

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Prototype 4: AR FIGHTER

Theme – Embodied Interaction and Tangible Media

Problem Statement – Design and create a tangible interactive experience to be shown in the final student showcase CRE8. The response to this challenge should incorporate the topics that will be discussed next week in the lecture. Make sure you consider concepts of embodied interaction and tangible interactivity. 

Game Overview:

It will be a fight game controlled by voice recognition. Where you can put your
fighter and play to command your orders. When you said punch, he punch and kick
and block. Inspiration of Real Steel Movie.

Credits:

Tutorial: Mayank Technical &  Matt Schell.

Assets: Mixamo

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Install instructions

Prototype 1: Unzip and open from Processing Software. This Application requires Java to be installed in your computer.

Prototype 2: Unzip and open the executable on Windows PC Only.

Prototype 3: Unzip and open the executable on Windows PC Only.

Prototype 4: Unzip and open from Unity. You will need a camera and microphone.

Platforms
Release date
Developer
Experimental Game Design
Age rating
Not rated

System requirements for PC

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Last Modified: Nov 1, 2019

Where to buy

itch.io