Average Playtime: 2 hours

Just In Time Incorporated

Add to
My games
43
Add to
Wishlist 1
Save to
Collection
#1349

Click to rate

Exceptional
2
9
Meh
2
Skip

About

Just In Time Incorporated is a hilarious VR game about "Death Prevention Insurance" for the HTC Vive. As a new employee, your job is to save your clients from certain death as disasters play out in slow-motion. Your Hyper-Gloves allow you to move super-fast, teleport, and even catch bullets. It's a good thing too, because death lurks in every corner in this action/comedy built from the ground up for immersive, room-scale VR.
Platforms
Release date
Developer
Second Wind Interactive
Publisher
Second Wind Interactive
Age rating
0+ Everyone
Website
https://www.justintimegame.com

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
  • Processor: Intel i5-4590 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 970, AMD Radeon R9 290 or better
  • Storage: 1 GB available space
  • Additional Notes: Virtual Reality Only
Read more...
Edit the game info
Last Modified: Aug 12, 2022

Where to buy

Steam
PlayStation Store

Top contributors

Sinkler

1 edit
122
6.06%
Send It
In Building Fire send all three clients high into the air before they bounce.
6.06%
Escrow
Win by poisoning fifteen crows in The Crows.
6.06%
Knife Sniper
Hit the supervisor on the ledge with a knife in the Knife Factory.
6.06%
Ichor
Win by having the agent bleed to death in Not the One.
6.06%
Model Employee
Unlock all trophies.
view all achievements
44 items

Just In Time Incorporated reviews and comments

Translated by
Microsoft from Deutsch
The Game is just Fun! And this is a pleasant Experience besides the whole Trash Horror Games. I would describe it as a Superhot In Minecraft Graphics with funny humor. For a 10ner in the Sale, don't miss it!
Translated by
Microsoft from Spain
A marvel of VR game. It'S a Must to have. This game is an example of how you can get chicha of virtual reality glasses and a clear example to follow for the next DEV of games VR. It's Basically an experience you need to live.
Translated by
Microsoft from Russian
Review the gameplay here: https://youtu.be/go1z6VQ85F4 In This game we will be in the shoes of the insurance Agent from the death of men from Minecraft. According to me, the game was funny-it absorbed 2 games: Minecraft and Superhot, as well as it collected a whole bunch of puzzles. It is interesting To play, the control is quite convenient, but the physics is a bit strange. It is not dizzy and calmly at once you can spend in it for more than 2 hours. It's a great timekiller. Kids, the game is incomparable! These are men of Minecraft who are divided into several parts. In fact for the game is not bad enough to have a lot Of free space.
Translated by
Microsoft from French
This is a game that deserves its price. I played there for a very short time but I had time to do a dozen missions. The first are quite simple even if some require good timing. For the others, they all ask for an excellent timing. I'm still stuck in some really tough missions. The game is challenging and rewarding when we managed to save our pecores. The lifespan seems to me not bad at all even if the most fierce of you will finish it fast enough. Excellent concept and very good game generally. It's a must have in its VR games catalog:)
Translated by
Microsoft from Dutch
Played out the entire game within 2 hours... That was even including the "test" levels after the credits. Even though I loved every second of the game, the short play time is not worth the full price of $13. I paid about $7 for this during Steam sale. Considering average game playout times -$10 to $60 dollar games-, the playtime ratio of games in general so much better than this game. So even though I absolutely loved every second of it, $3,50 an hour for paying a game is expensive, and i think thats something that needs to be said... (but already has been said here many times before) Not going to refund because it was a really fun experience and I do want to support Vive developers. (Does it really require THAT MUCH to make a few more levers for a game with these graphics/textures? At least a community level creator/editor would have added alot of replay game time/value).
read more