Average Playtime: 4 hours


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Kalaban is a horror-themed 2D action-adventure by Rayhouse Productions. The game focuses on story-telling and open-ended gameplay.

The game is set in the year 1995, in an alternate history version of Finland. The main character of the game is Bob, a hermit and an American who has moved to Finland. Bob's cabin is attacked by a mutant monster, which triggers the story. He must find out what is going on around him and discover the reason behind the weird outbreak.

  • Unique story and characters: While the game has a basic premise of mutant invasion, it also features a story with real depth and complexity.

  • Top-down action: In the heart of the gameplay is the exploration and combat. You kill monsters, gain loot and eat food to survive. We've wanted to make the combat fun and approachable, compared to similar survival horror titles.

  • Mini-sandbox: After the introduction, the player is let loose on the game world. You're given the freedom to explore the setting in a non-linear fashion.

  • Dark comedy: The game is presented with a serious tone, but beneath it lies an absurd comedy, filled with strange events and characters.

  • Player choice matters: Your actions and choices directly affect the how the story plays out. The characters' destiny lies in your hands.

  • Hand-crafted world: All the level backgrounds are unique, and the main character is completely hand-animated. We've wanted to achieve a high level of polish with the art.

  • Back to the 90s: The game is set in the recent past of Finland. The game is littered with tropes and references to the history and culture of our country. In addition to that, we've taken many influences from older DOS titles, and brought their design to the modern day.
Release date
Rayhouse Productions
Rayhouse Productions
Age rating
Not rated

System requirements for PC

  • OS: Windows 10, 8.x, 7, Vista, XP
  • Processor: 1 Ghz
  • Memory: 2 GB RAM
  • Graphics: 256 MB graphics card
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1 GB graphics card
  • DirectX: Version 11
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

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Kalaban reviews and comments

Translated by
Microsoft from Italian
With all the affection I can try for interesting indie projects, I find myself forced to put a gigantic "NO" to this title. NOT for the story, which-for what I've managed to see-is interesting, NOT for gameplay, which is really fun, but for the outrageous amount of crashes you'll encounter in this game. Often the maps between them Buggano and every time you try to change scenery the game crashes. Other times simply the game crashes and you will have to redo the whole scenario from the beginning (in each map you have things to do: objects to be taken, NPC to talk to, etc. etc.: When you have to redo crash all over again... And in the long run you fall balls on the ground). With All the interest I was feeling for this title... NO: In these conditions I can't do it. Talking about playability is nice but the indicator of food falls too fast, needless to have a colony of tapies attached to the Innora. This does not affect the quality of the game itself anyway. I paid it only €0.47 for a super discount, but €5 (that should be its original price) CURRENTLY does not worth it. I'm sorry. I say seriously sorry because I do not usually be so negative with titles, Indie species, but really the number of crashes is excessive and is a real pity. Mah.
Translated by
Microsoft from French
I have not played a very long time, however it emerges from the game a dark and mysterious atmosphere, and full of small elements of gameplay "hidden" are integrated into the game (you discover them), making it interesting to browse; so I repeated several times some sequences and discovered things beside which I was completely past, renewing my interest in the game and its little subtleties! The mechanics of the game are simple and yet well found, everything is finally logical. The fights may seem blurring at first but it is actually due to lack of mastery on the part of the player; Once well understood, these phases become pleasant, and the game keeps despite its simplicity of façade a good difficulty. I sometimes die from time to time when I thought I would get away with it unharmed! There are many monsters who sometimes find themselves trapped in "packets", or they sometimes get stuck in a piece of décor until they can reach you in a straight line without obstacles in front of them; In short the pathfinding is largely perfectible but it does not spoil the game, since this bug sometimes saves us life, or even can make us lose stupidly: I wanted to zigouble a werewolf embarrassed in his race towards me by a tree , so I make sure to keep the tree between us and approach at best hoping to touch its Hitbox without it can attack me, serious mistake since it is he who killed me first!! If you like old fashioned games mingled with modern and smart mechanics, the survival-horror (Yes not so simple mine of nothing to redo a health, the food system being well found to reassemble and the food not being so frequent, the ammunition are little by little, and although the horror side is minimized by the graphic paw and the artistic will the atmosphere is very mysterious, neat [little thought to STALKER even:p]...), it is made for you! From very good and the devs seem to correct all the bugs little by little, what does the people ask?! SIMPLY GO!!! I'm going back:)
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