kamehameha wave demo/example

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This is another Protoman requested tutorial...

Using a modified version of a paper-mario-like demo/example.

The swapping gravity has been disabled for no particular reason.

Currently this example/demo doesn't have a 'death' scenario unless the player exits the playable area and falls forever...for...ev...er...

For this to work, I had to create a few animations for the character and then duplicate one of them (to add a 'flame on' like a true super-sayian...all aliens can go 'super-sayian')

The basic premise is...disable the ability to move when a kamehameha maneuver has begun, change the animation to the kamehameha animation set...when the proper frame is called...create a fireball and scale it up...when it gets to the proper scale, change the animation of the fireball to a ray...and scale it a little...then change all the animation back to normal and delete the fireball/ray.

I added a big yellow and orange flame behind the player that scales with the fireball(by way of a tween)...

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Developer
kifchris
Age rating
Not rated

System requirements for PC

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kamehameha wave demo/example screenshot, image №3106293 - RAWG
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Last Modified: Nov 12, 2021

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