Katamari multiplayer
About
CONTROLS:
WASD to move.
R to dash forward,
SPACEBAR to fire weapons. The only weapon is the toaster and you fire toast.
Info:
Weapons will knock items off of your opponent, so fire well. This feature is somewhat overlooked as of now.
If you are bigger than your opponent, running into them knocks some of their items off.
Items knocked off cannot be picked up by anyone for a few seconds.
In VS when someone leaves the game their items are returned to their starting positions and cannot be picked up for about a fifth of a second.
In coop their items either vanish or stay depending on mode.
The host can choose the gamemode, if someone joins as not-host the button they pick wont matter.
This is in beta, there is no real win condition... so if you want one be the first to pick up the golden statue, you need to be just over a meter in size to pick it up.
There is a disconnect timer, if you dont move for 120 seconds or are on the home screen for 120 seconds you're disconnected from the server.
Updates will come to this game!!!
I just wanted a playable version out please give me feedback.
New items and weapons are easy to add, albeit they need balancing.
levels are a bit harder because i need to build them.
Things ill be working on:
Powerups will likely come soon, they have been coded but dont work in multiplayer yet...
Moving items (people running) is harder to do, simply because I need to sync things. If I add them they might lose their movement if someone who picked them up leaves.
Want to talk/suggest something or looking for a game or something?
https://discord.gg/vSqy3KvnfZ
Reasoning for this game:
well i like katamari but sometimes i want to play games with other people.
Thus multiplayer katamari was born.
inspired by katamari and the fact that agario is 2d katamari.