KCR - Delay Based Battle Prototype
About
A battle system based on Helens Mysterious Castle. Actions are typically executed after a delay unless it has an Instant effect.
Click on the doors to begin a battle. Plan your actions based on the time it takes to execute and when the enemies will execute their next action.
If you have equal or more block than an enemy, you will "parry" their action cancelling it and stunning them for 6 ticks of the clock.
You can target specific enemies by clicking them but it doesn't reflect that visually.
Other than that. Idk? Worth continuing?
System requirements for Web
Last Modified: Jun 20, 2022
Where to buy
itch.io