Keep Away! (Prototype)
About
A 3D local multiplayer prototype about whacking balls for points, made in Godot. I started this project on December 1st and first published this repo December 15th.
This is the largest coding project I've ever taken on, and I've already restarted the project twice. I consider my custom classes and statemachines to be okay, but the scoring code, the UI code, and the reliance on a Singleton need to be broken down and simplified.
I've had too many unplanned ideas during the creation of this prototype and I did not hesitate to introduce new, unfinished gamemodes that are still lingering in the code right now. Hopefully I can take some time to refactor this project (in a clean folder, restarting the project a third time) so it's even more streamlined and easier to work with.
My inspiration for this game was initially Potion Wolf: https://bitzawolf.itch.io/potion-wolf , an arcade singleplayer game about combining potions under a time limit. I wanted to create a FPS multiplayer splitscreen version of it after seeing some Goldeneye splitscreen multiplayer footage. After a failed attempt to make a potion-combining game, what I ended up with was instead a game about whacking balls in first person to score points. I am looking to cartoony sportsy games as my next set of inspirations.
Please let me know if you even try this game! I'd love to know that my prototypes are being seen if anything.